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- * {{L|Teoria Designu Team Fortress 2|Teoria Designu}} * {{L|Team Fortress 2/Basic_Map_Construction|Podstawowa Kreacja Poziomu}}4 KB (552 words) - 11:25, 12 July 2024
Page text matches
- {{source topicon}}[[Category:English]][[Category:Team Fortress 2 Classic]] | From ''Team Fortress 2''10 KB (1,422 words) - 19:50, 8 July 2022
- ...experimental support for other games and mods, such as {{css|2}} and {{bms|2}}. ...wish to play singleplayer should use the {{windows|2}} version in {{proton|2}} instead.}}2 KB (308 words) - 15:41, 28 April 2025
- ...ang|title=List of TF2 Maps}} [[Category:English]] [[Category:Team Fortress 2]] ...| Valve || Originally based off of the CtF map of the same name from {{tfc|2}}. Aena and KotH versions are the central point of the 5CP version. Arena v7 KB (940 words) - 08:06, 17 April 2025
- ....steampowered.com/news/5856/ nowym systemem zawartości] zwanym [[SteamPipe:pl|SteamPipe]]. Docelowo wszystkie gry będą używać tej metody, zamiast [[H 2. Wypakuj gdzieś na dysk zawartość pobranego archiwum8 KB (1,167 words) - 20:53, 10 July 2024
- {| border="1" cellpadding="2" ...находится камера от первого лица. Учитывая, что они все выше, чем в {{hl2|2|suf=:ru}}, где высота составляет 64 юнита, поле19 KB (1,023 words) - 07:32, 14 July 2024
- ''Team Fortress 2'' это разнообразный мультиплеерный игров Первый шаг в создании карты для ''ТФ2'' — выбор '''типа игры'''. Поддерживается ше24 KB (272 words) - 04:07, 22 August 2024
- {{lang|TF2/Team Fortress 2 Mapper's Reference}} 팀 포트리스 2 레벨 디자이너들이 꼭 알아야할 숫자나 통계들을 나열해15 KB (959 words) - 03:37, 22 August 2024
- {{TF2 topicon|suf=:ru}} {{lang|Team Fortress 2/Creating a Payload Map|title=Создание карты для режим� ...а телега будет ехать. С помощью этого урока вы создадите рабочую тележку и 2 точки на первом уровне карты.25 KB (1,449 words) - 04:07, 22 August 2024
- ...train for the payload and all the necessary entities to work the map with 2 capture points on the first round. To create a single stage payload map, ce | [[File:Io11.png]] || OnMapSpawn || GameRules || SetBlueTeamRole || 2 || 0.00 || No30 KB (4,231 words) - 09:44, 22 February 2025
- {{TF2 topicon}} {{lang}} [[Category:Team Fortress 2]] [[Category:Theory]] ...ed for dousing flames), and rounds are won either by eliminating the enemy team or capturing a single control point somewhere in the middle of the map.27 KB (4,639 words) - 00:16, 7 January 2024
- 팀 포트리스 2는 다각적 멀티 플레이 게임입니다, 그리고 치명적으로 � [[File:Red CP3 FInal 01.jpg|thumb|Dustbowl 3-2의 구조. 점령 지점의 마지막. 매우 개방적이고, 두개의 �23 KB (326 words) - 03:37, 22 August 2024
- {{finishtranslation}}{{ACategory|Level Design}}{{ACategory|Team Fortress 2}} {| border="1" cellpadding="2"15 KB (1,839 words) - 03:18, 22 August 2024
- {{TF2 topicon|suf=:ko}} {{lang|Team Fortress 2/Creating a Payload Map|title=Creating a Payload Map}} | [[File:Io11.png]] || OnMapSpawn || GameRules || SetBlueTeamRole || 2 || 0.00 || No32 KB (1,789 words) - 03:37, 22 August 2024
- * Wersja 2.0 (i starsze) {{L|Pixel shader|szadery}}, {{L|Bump mapping|mapowanie wypuk� * Wsparcie dla rozgrywek wieloosobowych w [[Wikipedia:pl:LAN|sieci lokalnej]] oraz przez Internet10 KB (1,386 words) - 03:39, 22 August 2024