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- {{Update|How a page as important as this is as out of date as it is in incomprehensible. Should be update as soon as possible. {{T|Lang}} an ...of an entity page. Find other useful templates at [[Help:Templates#Notice Templates]].5 KB (813 words) - 07:55, 27 September 2025
- ...n't show up, either it is not installed, or there isn't a mod template for it.}} ...emplate. The recommended Mod Template will be marked as default, but other templates may be available.3 KB (448 words) - 21:10, 20 July 2024
- ** The target need not have more than 1 frame of animation, as it will be overwritten anyway. ** It is not necessary for the source and target bones to have the same names as13 KB (2,130 words) - 10:39, 12 July 2024
- If there is a drawback, it is certainly in the increased complexity of your VMF file. However, as we s ...vate and deactivate. There is just one func_instance in this visgroup, and it references the following file:6 KB (1,091 words) - 06:30, 13 July 2024
- ...we'll learn how to incorporate the sky into the level so that we can make it feel like the player is outside. We'll also take a look at creating displac ...e>tutorial05_part2.vmf</code> that you created in the previous tutorial if it's not already open. We will make this level an outdoor level.13 KB (2,158 words) - 00:19, 7 January 2024
- {{notice|As of December 2023, with version 2.0 or newer, XBLAH's Modding Tool is ava {{notice|The Essentials Edition contains only the Modding Dashboard and part of Leve19 KB (2,966 words) - 16:30, 18 October 2025
- It's been obvious for a long time that the dm_powerhouse map was broken (see [ ...l2dm_gamerules.cpp is used. As a result the casting fails and any calls to it crash. To fix this, you need to add a check to every call to this function.71 KB (9,056 words) - 12:08, 20 May 2023
- ...f previous levels to keep the savegame size as small as possible. Only set it to Yes if the player cannot return to any previous levels." = "This is the world entity. Each map can only contain one, and it's automatically created for you."242 KB (25,334 words) - 10:19, 21 January 2024
- ...C not prevent other NPCs from talking, make it not grab the semaphore when it speaks." = ...esponses while in a scripted sequence or while StartScripting is active if it was previously enabled by EnableSpeakWhileScripting."278 KB (36,416 words) - 18:24, 20 March 2025
- ...is <code>null</code> depending on whether method description advocates for it.}} ...<code>activator</code> and <code>caller</code> in the called function and it doesn't exist, this means the entity has no script scope. Use <code>Validat256 KB (35,454 words) - 07:58, 18 October 2025
- ...th white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid. ...: 1 : , "sv" : When firing, don't tap fire, hold it down.382 KB (36,597 words) - 03:23, 22 August 2024