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  • {{this is a|point entity|name=spotlight_end}} It's the dynamic light created by a select few entities which emit spotlights, such as {{ent|point {{bug|'''Kill''' input on this entity may crash the game instantly.|tested={{hl2}},{{bms}
    391 bytes (60 words) - 08:48, 16 July 2025
  • ...]]. It appears as a small flashing transparent green ball that emits green light with energy beams projecting out of it. This method was replaced in the Dre * 2 : Kill Center
    2 KB (258 words) - 19:04, 17 May 2024
  • ...ne and a ''halo'' effect for viewers inside the cone. Also creates dynamic light at the end of the beam if desired flags are set which is achieved using {{e The {{ent|spotlight_end}} functionality can be disabled with the 'No Dynamic Light' spawnflag. In that state, the spotlight will not actually illuminate other
    5 KB (758 words) - 03:43, 20 July 2025
  • ...dSrc}} It will automatically remove itself on spawn. Primarily used as a [[Light spot (GoldSrc)|spotlight]] target. ...toward the [[edict]] limit for a split second until being automatically [[kill]]ed upon spawning. {{workaround|If this is an issue, do one of the followin
    943 bytes (146 words) - 11:42, 7 May 2025
  • ...result in the instant crash with the engine error message. You are able to kill this entity and spawn new with {{ent|point_template}}. * {{ent|newLight_Point}} - point deferred light entity.
    3 KB (475 words) - 06:16, 27 May 2025
  • ...nd then (depending on what the '''Dissolve Type''' is set to) emits random light particles with a few tesla (lightning) effects. ...led are two distinct entities. Using this entity on a live player ''will'' kill the player, however.''}}
    2 KB (298 words) - 04:22, 29 April 2025
  • {{wildcardnote|ent_fire zapperpod*_train kill|kill|entity|zapperpod}} {{code|ent_fire [[!picker]] Kill}}
    5 KB (767 words) - 13:37, 12 May 2025
  • Naming certain entities, such as [[func_door (GoldSrc)|doors]] and [[light (GoldSrc)|lights]], can alter their behavior. ...equip|engine=goldsrc}} will give crossbow ammo to a player every time they kill another player.
    2 KB (266 words) - 09:19, 21 April 2025
  • ...t (Black Mesa)|HEV]] suit when picked up. This entity also creates dynamic light source. ...entity in easily accessible places and in large numbers. It's very hard to kill a player with full armor, smart players will also get a huge advantage due
    5 KB (723 words) - 08:39, 21 July 2025
  • * '''Max Light / Min Light''':(不限于求生之路)用于选择有特定级别光照的区域� | [[File:Io11.png]] || OnTrigger || RescueBrushRamp || Kill ||   || 0.00 || No
    12 KB (873 words) - 08:00, 11 July 2024
  • This creates a fancy [[env_projectedtexture|projected light]] when firing weapons, like [[Left 4 Dead 2]]. Requires the <code>effects/m local light = SpawnEntityFromTable("env_projectedtexture",
    9 KB (1,081 words) - 01:51, 2 March 2025
  • ..._portal_laser2.jpg|thumb|right|env_portal_laser as seen in-game (the white light is not emitted by the laser)]] ...amage|choices|Used to determine whether the laser will bump the player, or kill it.}}
    2 KB (310 words) - 13:59, 10 September 2024
  • ...g troops of the original game, Opposing Force includes soldiers armed with light machine guns as well as engineers capable of cutting through sealed doors a ...oops. Only encountered twice in Half-Life - female assassins attempting to kill {{L|Dr. Gordon Freeman|Gordon Freeman}} - the Black Operations are now in t
    3 KB (502 words) - 07:09, 12 July 2024
  • light(integer) : "Default light level" @baseclass = Light [
    13 KB (1,402 words) - 12:03, 19 June 2024
  • ...he blue sky above. Not only that, it attracts most objects, be them heavy, light or a not-so-careful player, and brings them up with it! Warning for harsh l ...tripmine: Fires out a powerful laser every 5 seconds which will instantly kill the player
    3 KB (404 words) - 09:02, 11 April 2024
  • _minlight(integer) : "Minimum light (optional)" _minlight(integer) : "Minimum light (optional)"
    31 KB (3,629 words) - 17:02, 20 March 2025
  • [[File:portal_eball_launcher_light.PNG|thumb|right|200px|Launcher Light Entity]] Create a <code>[[light]]</code> entity and enter the following properties:
    9 KB (1,287 words) - 17:51, 19 April 2025
  • ...ld be parenting a [[light_dynamic]] to a lamp [[prop_physics|prop]] so the light becomes part of the lamp and moves with it. * If the Parent is '''[[Kill]]ed''', all of its current Children are also removed from the game.
    8 KB (1,179 words) - 19:47, 28 August 2025
  • ...1|dm_stalkyard}} when model doesn't rotates with gun position. The gun can kill controller at this moment, because it rotates 360 degrees at this moment. T :*1: AR2{{note|Changes the color of the fire light to blue.}}
    4 KB (600 words) - 05:06, 22 August 2025
  • ...rabs) have had their armor/resilience increased so that they are harder to kill. All Combine weapons have been reinforced with stronger ammunition. Non-hum ...e force field that stops all unfriendly fire and soldiers from entering in light of the disaster at the Black Mesa East complex.
    7 KB (1,082 words) - 10:30, 5 January 2024
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