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- ...t-size:14px;text-align:center;background:#303030;">'''{{LCategory|Material System|텍스쳐}}'''</td> ...font-size:14px;text-align:center;background:#303030;">'''{{LCategory|Sound System|소리}}'''</td>5 KB (613 words) - 13:10, 11 April 2025
- 이것은 {{css|4|suf=:ko}} 의 입자들의 이름을 나열한 것입니다. {{ACategory|Particle System}}5 KB (752 words) - 03:36, 22 August 2024
- {{TF2 topicon|suf=:ko}} {{lang|Team Fortress 2/Creating fire|title=Creating fire}} ...ki.teamfortress.com/wiki/여기]서 해주시고, 그리고 info_particle_system 엔티티의 Particle System 설정을 fire01 이나 fire01_heatwaver로 바꾸어 주세요.6 KB (355 words) - 03:37, 22 August 2024
- {{TF2 topicon|suf=:ko}} {{lang|Team Fortress 2/Particles|title=List of TF2 Particles}} ...용되는 입자들의 리스트가 있습니다. 이 입자 이름들은 {{L|info_particle_system}} 엔티티의 '''Particle System Name''' 칸에 쓰여야 합니다.11 KB (741 words) - 03:37, 22 August 2024
- <code>cvs add -ko cl_dll/AnimateSpecificTextureProxy.cpp cl_dll/ScreenSpaceEffects.cpp cl_dll // system that will add/delete them as necessary (vphysics in this case)24 KB (3,306 words) - 12:35, 8 January 2024
- If you are using the player class system, then there are a few changes you will have to make to the map so that it d ** View Cameras now take control of all players on a server (Gordon's KO Wakeup scene, etc).25 KB (3,856 words) - 08:50, 21 January 2024
- {{TF2 topicon|suf=:ko}} {{lang|Team Fortress 2/Creating a Payload Map|title=Creating a Payload Ma {{ABSGametypeLib:ko}}32 KB (1,789 words) - 03:37, 22 August 2024