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  • ...ვინც მუშაობს {{MLx|ka|Source|Source ძრავასა}} და {{MLx|ka|SDK Installation|Source SDK}}-სთან. ...ou want to create a Mod for {{MLx|ka|Half-Life}} or looking for more {{MLx|ka|GoldSrc}} documentation, click above.
    8 KB (655 words) - 16:29, 24 July 2024
  • ...m the old SDK in July 2003. They were also given permission to move to the Source engine at a later point, also by Topaz. ...tly announced that they will be building the mod from the ground up on the Source engine.
    4 KB (614 words) - 13:45, 20 June 2024
  • Half-Life 와 Source 게임들의 맵에 대한 이름짓기 전통은 맵 이름 앞에 작은 === {{source|4}} ===
    12 KB (973 words) - 00:22, 23 August 2024
  • В основном, в наименованиях карт для Half-Life и других игр на движке Source, используются небольшие префиксы (зачаст === {{Source|4}} ===
    16 KB (1,378 words) - 00:23, 23 August 2024
  • ...ist of key/value pairs formatted similarly to other text files used by the source engine, such as [[VMT]] files for materials. ...erstrike.fandom.com/wiki/Georgian_Riot_Police Georgian Riot Police] {{Flag|ka}} <br>(Obsolete)
    12 KB (1,724 words) - 05:55, 10 February 2025
  • | Ka-Bar Combat Knife [http://ftp.insmod.net/screenshots/insurgency_kabar.jpg] * [https://mega.nz/file/nTgVGRJT#FADFt67b-xyppBV-Atdqt8isyYZISP4OBYzjtmgqFjI Source code]
    10 KB (1,430 words) - 12:30, 16 August 2025
  • # Add '''<code>-engine ep1</code>''' to the Source SDK launch options. # Launch Source SDK and '''Reset Game Configuration'''
    40 KB (6,764 words) - 08:47, 8 January 2024
  • ...have to follow? I couldn't find anything in the wiki about what format(s) Source understands. Thanks. ...myrainfallsound_loop.wav). For more information about the Sound System in Source I'll refer you to the [[Sound]] page, especially to the first external link
    209 KB (34,960 words) - 03:00, 7 January 2024