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  • ...able in all source games. IImage is a pure virtual class, which means that it cannot be instantiated as an object and is used simply as a base class for [[Category:Stubs]]
    466 bytes (78 words) - 04:42, 19 March 2024
  • ...he <code>[[keyframe_rope]]</code> and <code>[[move_rope]]</code> entities. It is used for all cable and rope materials from {{l4d}} onwards, replacing th [[Category:Stubs]]
    608 bytes (89 words) - 17:26, 4 May 2019
  • ...e in all source games. TextImage is not really a full functioning control, it's used by [[VGUI Label]] to draw text. ...age to draw text, but you will need to call TextImage's paint function, as it is not automatically called.
    2 KB (227 words) - 02:10, 9 January 2024
  • ...nt" overlay on the model is locked to the player view; it doesn't pan, but it does resize as the view nears the model. The <code>$gradienttexture</code> {{MatParamDef|$gradienttexture|texture|The Half-Life 2 Beta code describes it as "1D texture for silhouette glowy bits".}}
    1 KB (186 words) - 11:45, 23 August 2025
  • It draws animated and scrolling refraction. It is able to smoothly fade out with alpha blending depending on its distance [[Category:Stubs]]
    2 KB (251 words) - 11:42, 23 August 2025
  • To begin the creation of your NPC you must first create a definition for it. The first step is to copy [[Npc_New.cpp]] to a new file. Next, make change First, create a name for the [[Condition|condition]] you're making, and add it to the [[Enumeration|Enum]]. Once you have added the condition to the Enum,
    2 KB (239 words) - 09:31, 2 June 2025
  • ...'t taken into account when reflecting the [[Cubemap|cubemap]], which makes it very convenient for making multiple fake skyboxes. [[Category:Stubs]]
    2 KB (232 words) - 09:15, 28 May 2025
  • ...utti quelli che lavorano con il {{MLx|it|Source|Source Engine}} e il {{MLx|it|SDK Installation|Source SDK}}. ...ou want to create a Mod for {{MLx|it|Half-Life}} or looking for more {{MLx|it|GoldSrc}} documentation, click above.
    6 KB (877 words) - 16:28, 24 July 2024
  • It should not come as a surprise that the Source engine has a very robust (alt ...yer. To get started, create a new .cpp file in the server project and call it weapon_tutorial.cpp.
    9 KB (1,352 words) - 05:10, 12 September 2022
  • ...u'll want to [[Special:Userlogin|sign up]] as a [[Valve]] developer today. It's free to join and is open to anyone working with the [[Source|Source engin | Stubs = Stubs
    6 KB (814 words) - 11:06, 30 September 2025
  • ...de|UnlitGeneric}}''' draws a [[diffuse]] without standard lighting passes. It is used for things like UI images, pure white, and pitch blackness, but als If a [[Skybox]] has an '''{{code|UnlitGeneric}}''' shader applied to it, some visual bugs can occur. Notably, if a projected texture is shone near
    3 KB (438 words) - 11:38, 23 August 2025