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  • ...of an entity page. Find other useful templates at [[Help:Templates#Notice Templates]]. ...le for an entity. Because of this, the wiki uses a mix of [[Help:Templates|templates]] that roughly follow the engine's class hierarchy and ones that follow FGD
    5 KB (813 words) - 15:16, 21 April 2025
  • {{Source|4}} will convert all keys into an internal representation (typically, a bitfield).<br> A content key {{Em|may}} correspond to its internal tag; some keys provide redundant meaning useful only to authors and distrib
    13 KB (1,746 words) - 14:15, 4 September 2025
  • ...e option for the majority of the textures they create. The two most common templates are ''Compressed Texture'' (for standard textures) and ''Compressed Texture The format option allows you to select the internal image format that the image data is stored in. This will usually be either
    5 KB (697 words) - 00:14, 7 January 2024
  • ...Datamodel object, encoded in either [[W:Binary file|binary]] or ASCII. The internal structure or "format" of a DMX is defined by the user. DMX->AddAttribute("C++ templates")->SetValue<bool>(true);
    6 KB (857 words) - 07:15, 20 May 2025
  • ...iority will "duck" under sounds with a higher priority. Also can act as an internal form of "tagging" sounds. A list of possible mixgroups is included below. A ...r the soundscape templates in the file, just before the ///BASE SOUNDEVENT TEMPLATES header. An example Source 2 Soundscape:
    26 KB (3,921 words) - 07:24, 20 May 2025
  • ...template unique decoration. This is the <code>&048</code> suffix added by templates that do not preserve the entity name. | Internal function called in <code>script_reload_</code> server commands.
    49 KB (6,625 words) - 08:30, 27 February 2025
  • {{warning|Does not update the internal network state of the entity, which can result in any desired visual changes | Gets the weapon's internal name (not the targetname!)
    255 KB (35,430 words) - 03:41, 25 August 2025
  • "A prop that physically simulates and can be articulated with internal joints. The joint constraints are part of the physics model." ...tem directory. You can also type 'vclans' in the console for a list of all templates. Note that most are named 'None'.\n\n"+
    242 KB (25,334 words) - 10:19, 21 January 2024
  • ...e used by this emitter. Templates control the appearance of the emitter. Templates can be created and modified in game with console command ASW_EditEmitterFra ...Once safely inside the host's body, the parasite will quickly consume the internal organs and multiply at a fanstastic rate, with many more parasites bursting
    278 KB (36,416 words) - 18:24, 20 March 2025
  • input InputValue(integer) : "Add a value to the internal list of values to be compared." "and set it as one of this entity's templates; at a later time you will be able to spawn another prop_physics exactly lik
    422 KB (57,535 words) - 07:54, 19 August 2023
  • _cl_classmenuopen : 0 : , "cl" : internal cvar used to tell server when class menu is open ...ludebsp : 1 : : Include .bsp for internal bug submissions.
    382 KB (36,597 words) - 03:23, 22 August 2024
  • ...tters || cmd || || Lists all emitter templates currently loaded ...ebsp || 1 || || Include .bsp for internal bug submissions.
    435 KB (41,859 words) - 16:53, 22 June 2024
  • ...sources are downlaoded from UGC servers + asynch streamed in. Asynch point templates have the benefit that they don't precache resources that we never spawn." "A prop that physically simulates and can be articulated with internal joints. The joint constraints are part of the physics model."
    435 KB (58,642 words) - 08:49, 21 January 2024
  • "Templates" input ChangeVariable(string) : "Similar to AddOutput, except it changes an internal variable similar to logic_datadesc_accessor instead. Very dangerous, use wi
    758 KB (102,099 words) - 10:21, 5 April 2024
  • | asw_list_cached_emitters || cmd || || Lists all emitter templates currently loaded | bugreporter_includebsp || 1 || || Include .bsp for internal bug submissions.
    700 KB (99,997 words) - 09:44, 28 July 2025
  • ...sources are downlaoded from UGC servers + asynch streamed in. Asynch point templates have the benefit that they don't precache resources that we never spawn." "A prop that physically simulates and can be articulated with internal joints. The joint constraints are part of the physics model."
    399 KB (52,984 words) - 17:14, 24 April 2025
  • ...sources are downlaoded from UGC servers + asynch streamed in. Asynch point templates have the benefit that they don't precache resources that we never spawn." "A prop that physically simulates and can be articulated with internal joints. The joint constraints are part of the physics model."
    404 KB (53,669 words) - 04:06, 11 September 2024