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- For HUDs in {{game link|Garry's Mod}}, the parameter '''<code>$vertexalpha</code>''' is needed in order to make {{todo|Are these commands shader-agnostic?}}2 KB (269 words) - 07:15, 20 May 2025
- ...our different materials. It handles four at once by using mirrored sets of parameters with "2", "3", or "4" in their name. ...alpha channels of the base textures and {{ent|$basealphaenvmapmask}}. This shader does '''not''' support {{ent|$normalmapalphaenvmapmask}} in {{csgo}}. You c11 KB (1,485 words) - 15:24, 5 September 2025
- ...at was sold or available for free outside Steam. Works similarly to "note" parameters. ...//maurits.tv/data/garrysmod/wiki/wiki.garrysmod.com/index8f6f.html Garry's Mod Toybox]。Asset.party网站内有S&box目前所有(可用)的资源。�9 KB (562 words) - 05:39, 22 July 2025
- ...ap|game=Source 2013 Multiplayer|game1=Team Fortress 2 branch|game2=Garry's Mod}} {{codenote|The [[VertexLitGeneric]] shader code for lightmapped props from {{src13mp}} can be backported to {{src13sp}7 KB (1,179 words) - 01:22, 20 April 2025
- ...at was sold or available for free outside Steam. Works similarly to "note" parameters. ...игрой локация (публикация множества карт одним дополнением, как в Garry's Mod, не предусмотрена).10 KB (395 words) - 09:44, 7 January 2025
- ...at was sold or available for free outside Steam. Works similarly to "note" parameters. ...pes (actuellement disponibles) d'addons. Il vous permet de télécharger des modèles et tout leur contenu à la volée, de sorte que vous pouvez charger de10 KB (1,646 words) - 16:36, 6 August 2024
- ...is used for players, zombies, and items you can grab. This effect is not a shader and does not require you to edit any rendering code. I have included a coup ...hp?p=18536820&postcount=1078 Lua implementation] of this effect in Garry's Mod. Garry himself was also a big help in getting this into fruition and the hl21 KB (3,046 words) - 08:03, 25 November 2017
- ...ew features (introduced with {{hl2|1}} Steam Deck and Anniversary Update), mod and tools built on older SDK 2013 SP code are still compatible, however, mo ...ot using a base mod such as {{mapbase|3.1}} and not making a single-player mod that does not modify game code.<br>22 KB (3,198 words) - 23:52, 31 August 2025
- *'''Be specific''' and clear as possible (eg: which tool / game / mod you're working with and what it is you aim to accomplish). Can you make a basic, playable mod without giving the player the HEV suit? By playable, I mean can you give th107 KB (18,339 words) - 15:05, 28 June 2011
- ...eates an entity of the given type where the player is looking. Additional parameters can be passed in in the form: ent_creat ...|| 0 || , "a", "user" || Changes language of Garry's mod389 KB (34,840 words) - 02:53, 8 May 2025
- {{LanguageBar|title={{mono|base.fgd}} (Garry's Mod)}} ...arious weapons. See the propdata.txt file in the scripts directory of your MOD to get a detailed list of what each entry specifies." =367 KB (50,518 words) - 22:39, 10 August 2025