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  • '''CSS SCI FI 3: Hardwired''' is a single-player modification for {{Source|3.1}}. Waking Missions in CSS SCI FI are set in 18 retail and 24 custom Counter-Strike: Source maps, which are i
    5 KB (768 words) - 01:16, 22 March 2025
  • [/f]: Force rewrite project files, even if they would not change [/fi]: Ignore input CRC checks, always consider regenerating projects
    7 KB (963 words) - 16:58, 26 July 2025
  • Every aspect of the mod is easy to modify with console commands and CFG files. This makes it simple for modders to use SMOD as a base for their own mods. ''I permit to making your MOD with the SMOD (binary) files.''
    6 KB (899 words) - 00:37, 25 June 2024
  • ...ициальном сайте] и '''[https://ko-fi.com/ficool2 поддержать ficool2 via Ko-fi]'''. ...such as "{{L|Convert WAD to VMT...}}", or loading GoldSrc "{{L|MAP|.MAP}}" files directly.
    4 KB (265 words) - 06:19, 20 May 2025
  • ...y, leveraging GoldSrc's mechanics while layering on Halo's distinctive sci-fi weapons, shield system, and movement. ...was granted access to the full development tools, resources, and internal files of the original team. Their stated goal was to expand the project's scope,
    4 KB (600 words) - 18:14, 4 November 2025
  • ...website] and you can '''[https://ko-fi.com/ficool2 support ficool2 via Ko-fi]''' ...or [[RMF]] files directly (this also includes being unable to load [[ENT]] files extracted from Source maps via {{gcfscape|2}}).
    8 KB (1,154 words) - 09:21, 10 November 2025
  • ...c {{wiki|Lovecraftian horror}} theme and instead, making the game more sci-fi aesthetic. ..., but RTX version was able to play the full game as long the original game files were installed.
    11 KB (1,568 words) - 23:14, 12 February 2025
  • ...text based UI's for your game modes. This won't replace hand-editing .res files and other fanciness if you want to do graphics and tons of customization. B
    8 KB (1,439 words) - 16:34, 12 April 2025
  • ===Custom .wav files?=== .../addons folder. I suppose I could get a copy of the mod tool and move my files over when I'm ready to export, but I was wondering if there were any other
    209 KB (34,960 words) - 02:00, 7 January 2024
  • [[FGD]] files from {{jb3|4}}. vscripts(scriptlist) : "Entity Scripts" : "" : "Name(s) of script files that are executed after all entities have spawned."
    547 KB (73,356 words) - 06:31, 27 November 2025