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  • * {{L|info_camera_link}}: Para renderizar point_cameras en {{L|3D Model|modelos}}.
    2 KB (286 words) - 13:21, 21 April 2025
  • ...ce 3D computer graphics software toolset used for creating visual effects, 3D printed models, motion graphics, and computer games.) ...nued 3D computer graphics application, for producing 3D computer graphics, 3D modeling, and computer animation.)
    7 KB (1,113 words) - 22:17, 6 June 2025
  • ...missed in the deferred renderer update. To achieve the same effect, use [[3D Skybox]] with [[logic_measure_movement]] to simulate reflection{{elaborate} {{bug|Doesn't support 3D skyboxes, instead of your [[3D Skybox]], the reflection will show a black void.}}
    5 KB (669 words) - 11:41, 23 August 2025
  • ...d on. Use the yellow line in the 2D view and the blue line (Z-axis) in the 3D view as guides to help with this.
    4 KB (722 words) - 02:27, 23 July 2025
  • {{CLParam|-forceskyvis}} Enable vis calculations in [[3D Skybox]] leaves. {{tip|Use this if the 3D skybox room can be accessed without noclip.}}
    13 KB (1,882 words) - 13:54, 5 September 2025
  • ...con to the right of each keyvalue, allowing you to select an entity in the 3D viewport to assign the target. This will save you a lot of work! ...The eyedropper tool will once again be your friend here. Also, the 2D and 3D viewports will display 0 1 2 3 on the edges of the currently selected junct
    9 KB (1,525 words) - 22:38, 8 February 2025
  • ...is is a 1.0 for all soundevents, directing them to use the SteamAudio HRTF 3D panning feature. To use regular/legacy 2D panning, add this parameter and s | A parameter available only to the 3D spacialized sound types. By default this is a 1.0 for all soundevents, dire
    12 KB (1,868 words) - 02:11, 8 March 2025
  • '''Vulkan''' is a low-overhead, cross-platform API, open standard for 3D graphics and computing developed by Khronos Group, a successor to [[OpenGL]
    6 KB (947 words) - 07:24, 11 August 2025
  • ...space (2d; on the length/width of the screen) rather than in world space (3d; within the confines of the map). Default value is set to '''false'''. ...rator would move towards the player's screen, rather than float upwards in 3d world space). }}
    15 KB (2,498 words) - 08:22, 14 April 2021
  • {{varcom|npc_blob_show_centroid|0|[[boolean]]|Shows a green 3D cross indicating where the centroid mentioned above is located.}}
    7 KB (1,079 words) - 13:42, 17 June 2025
  • ...nds during the G-Man monologues in {{hl2|2}} or for crude buildings in the 3D Skybox.<br> | This texture is used to make 3D [[skybox]]es. Casts light if there is a {{ent|light_environment}} entity in
    37 KB (5,289 words) - 21:57, 13 June 2025
  • ..." is a throwback to the development of {{hl|2}}, during which Valve used [[3D Studio Max]] to create their models.}}
    8 KB (1,160 words) - 07:12, 20 May 2025
  • ...time 3D rendering usually works with mesh-like collections of triangles in 3D space, with material definitions providing information about how these tria ...tutorial from the beginning, then you've already been modelling things in 3D using Hammer - mostly out of multi-sided polygons which, behind the scenes,
    31 KB (5,069 words) - 13:35, 8 January 2024
  • The 3D skybox part of this map was also updated during 20th Anniversary Update, to
    34 KB (5,661 words) - 01:57, 17 June 2025
  • VRAD runs an extensive [[Wikipedia:Radiosity (3D computer graphics)|radiosity]] simulation, calculating the emission, reflec
    11 KB (1,759 words) - 10:52, 7 November 2024
  • ...tivate it. When you're in this mode, all you can do is select faces in the 3D view and edit their textures and offset/rotation/scaling information. * Hold down SHIFT to make the right mouse button move forward/backward in the 3D view with the camera tool.
    43 KB (6,617 words) - 20:45, 7 September 2024
  • {{CLParam|-forceskyvis}} Enable vis calculations in [[3D Skybox]] leaves. {{tip|Use this if the 3D skybox room can be accessed without noclip.}}
    18 KB (1,290 words) - 13:32, 2 July 2025
  • ...tivate it. When you're in this mode, all you can do is select faces in the 3D view and edit their textures and offset/rotation/scaling information. * Hold down SHIFT to make the right mouse button move forward/backward in the 3D view with the camera tool.
    45 KB (7,297 words) - 08:01, 8 May 2025
  • ...tivate it. When you're in this mode, all you can do is select faces in the 3D view and edit their textures and offset/rotation/scaling information. * Hold down SHIFT to make the right mouse button move forward/backward in the 3D view with the camera tool.
    44 KB (7,727 words) - 20:44, 7 September 2024
  • ...tivate it. When you're in this mode, all you can do is select faces in the 3D view and edit their textures and offset/rotation/scaling information. * Hold down SHIFT to make the right mouse button move forward/backward in the 3D view with the camera tool.
    49 KB (6,571 words) - 20:44, 7 September 2024
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