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- {{Source topicon}} ...ame=Patch}} Es un sombreado especial que permite a los materiales [https://es.wikipedia.org/wiki/Herencia_(inform%C3%A1tica) heredar] el uno del otro. Po1 KB (189 words) - 20:01, 6 January 2025
- {{this is a|shader parameter|notext=1|name=$bumpmap}} ...l. La textura es un {{L|bump map|relieve}}, pero el proceso es un [https://es.wikipedia.org/wiki/Mapeado_normal mapeado normal]. Aunque ambos términos s6 KB (834 words) - 10:47, 19 March 2025
- Este tutorial es una guía paso a paso para crear un {{L|material}} completamente nuevo, inc ...jes usan resoluciones muy altas). Compruebe las opciones de Valve en <code>source materials.gcf</code> con {{L|GCFScape}} si alguna vez se confunde.8 KB (1,359 words) - 16:53, 12 July 2024
- Qualquer imagem pode ser usada como textura, até que as suas dimensões( altura e largura) estão no potência do dois: 2,4,8,16,32,64,128,256,512, ...de personagens são de alta qualidade). Olhe as escolhas da valve em <code>source materials.gcf</code> com {{L|GCFScape}} se você ficar confuso8 KB (1,255 words) - 16:53, 12 July 2024
- ...ra deslumbrar como resultado de un posprocesado normal {{L|HDR}} del motor Source. ...hong sombreado de Phong]] para suavizar la iluminación de los sólidos, que es independiente al moderno uso avanzado de Phong en tiempo real $phong.}}15 KB (2,444 words) - 07:54, 14 July 2024
- : This is intended to set the <code>$time</code> shader variable, used by several shaders to adjust their effects over time. ...'s eye point. Like the LampBeam proxy, but used for the halo at the beam's base. Must be attached to entity for angle use.29 KB (4,239 words) - 03:23, 22 August 2024
- ...gd"</code> at the top of a Source 1 or 2 FGD and it is loaded before <code>base.fgd</code>, you will encounter errors. # ''(optional)'' whitespace delimited '''class properties''' (<code>base(...) studio(...)</code>),64 KB (9,239 words) - 09:28, 21 June 2025
- {{LanguageBar|title=Porting GoldSrc content to Source}} {{Gldsrc topicon}}{{Xash3D topicon}}{{Source topicon}}79 KB (12,042 words) - 18:23, 10 July 2025
- {{LanguageBar|title={{mono|base.fgd}} (Source 2006)}} The FGD file can be located here: {{path|...\common\SourceSDK\bin\ep1\bin\base|fgd|icon=file}}319 KB (43,548 words) - 06:21, 11 September 2024
- {{LanguageBar|title={{mono|base.fgd}} (Source 2007)}} ...D file can be located here: {{path|...\common\SourceSDK\bin\source2007\bin\base|fgd|icon=file}}320 KB (43,624 words) - 06:21, 11 September 2024
- From: <code>\common\Counter-Strike: Source\bin\base.fgd</code> // Base Classes327 KB (44,643 words) - 17:16, 24 April 2025
- {{LanguageBar|title={{mono|base.fgd}} (Source 2009)}} ...D file can be located here: {{path|...\common\SourceSDK\bin\source2009\bin\base|fgd|icon=file}}325 KB (44,386 words) - 06:23, 11 September 2024
- {{codeblock|src=zps/fgd/base.fgd|lang=fgd|<nowiki>//====== Copyright © 1996-2005, Valve Corporation, Al // Base Classes329 KB (44,918 words) - 13:42, 3 May 2025
- {{LanguageBar|title={{mono|base.fgd}} (Source MP)}} ...GD file can be located here: {{path|...\common\SourceSDK\bin\orangebox\bin\base|fgd|icon=file}}326 KB (44,447 words) - 06:21, 11 September 2024
- From: <code>\common\Source SDK Base 2013 Singleplayer\bin\base.fgd</code> // Base Classes326 KB (44,443 words) - 16:22, 19 April 2024
- From: <code>\common\Portal\bin\base.fgd</code> // Base Classes325 KB (44,401 words) - 17:16, 24 April 2025
- From: <code>\common\Source SDK Base 2013 Multiplayer\bin\base.fgd</code> {{codeblock|src=base.fgd|lang=fgd|<nowiki>//====== Copyright © 1996-2005, Valve Corporation, Al327 KB (44,644 words) - 17:09, 17 June 2024
- {{file|base|fgd}} from {{dods|4}}. {{seealso|[[Day of Defeat Source.fgd]]<br>[[List of DoD:S entities]]}}327 KB (44,654 words) - 17:14, 20 March 2025
- From: <code>\common\Team Fortress 2\bin\base.fgd</code> // Base Classes331 KB (45,046 words) - 17:15, 24 April 2025
- From: <code>\common\Garry's Mod\bin\base.fgd</code> // Base Classes330 KB (45,222 words) - 09:01, 24 February 2025