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  • {{lang|Games Supported By The Source SDK}} {{update:es}}
    987 bytes (141 words) - 03:22, 22 August 2024
  • ...Valve en su mod. But with the release of first C-Zero and then the Source mods, things got more ambiguous and questions began to arise. Can you use C-Zer ...shows whether the given content type can be used in a mod under the given engine.
    10 KB (1,348 words) - 03:23, 22 August 2024
  • === {{src|2}} Engine === {{tip|Startup music can be disabled by starting with <code>-nostartupsound</code>.}}
    7 KB (1,147 words) - 23:17, 13 September 2025
  • Un '''servidor puro''' es el que fuerza a todos los clientes del servidor a utilizar el contenido pre ...k_clients''' en 0, así solo se advertirá de que tienen contenido "impuro", es decir, personalizado. En este caso el servidor forzará a utilizar el conte
    12 KB (1,877 words) - 10:03, 12 July 2024
  • {{Code|preset=2|GameInfo.txt}} es un archivo de configuración de {{L|KeyValues|valores clave}} que describe {{KV|Game|cadena|El nombre del mod en [[w:es:ASCII|ASCII]]. Se muestra en Steam y se usa como ventana del título. Solo
    19 KB (3,208 words) - 07:14, 20 May 2025
  • ...ar un mundo, unas normas y un procesado de entrada del jugador. El cliente es el PC del jugador, conectado al servidor de juego. El cliente y el servidor ...nte también se retrasan en su camino de vuelta al servidor, de esta manera es lo que se produce como ping y que puede derivar en problemas de lag. Por ot
    22 KB (3,598 words) - 11:10, 12 July 2024
  • ...de las clases base del VGUI. El sistema de entradas del teclado y el ratón es conducido por eventos y bastante similar a otras librerias GUI (como {{wiki ...VGUI en relación jerarquica padre-hijo. El primer panel es el panel raiz y es proporcionado por el motor Source. El panel raiz del cliente cubre la panta
    26 KB (4,051 words) - 07:26, 6 April 2025
  • ...ay find it challenging to port their content to the updated {{Source|4.1}} engine. This undertaking requires diligent work and close attention to detail, wit ...hlbs}}{{dmc}}{{tfc}}), It can also partially help with derivatives of this engine ({{xash}}{{paranoia}}{{p2s}}{{csxbox}}{{hlps2}}{{nightfire}}), as the porti
    79 KB (12,042 words) - 18:23, 10 July 2025
  • ...r {{Wayback|0/http://www.geocities.com/cofrdrbob/bspformat.html|The Source Engine BSP File Format}} (from October 2005) de [[User:Rof|Rof]], prenita el Geoci ...nt describes the structure of the {{L|BSP}} file format used by the Source engine. The format is similar but not identical to the BSP file formats of {{gldsr
    79 KB (12,042 words) - 03:53, 13 October 2025
  • ...in the map that has no classname. I fixed this in a map that was doing it by setting the classname to "unknown_entity" --[[User:Daedalus|Daedalus]] 20:2 ...s". (''Edit:'' Even if you claim that a leaf node in general doesn't abide by the same grammatical rules as a normal leaf does, user-who-wishes-to-be-ano
    80 KB (13,465 words) - 00:16, 7 January 2024
  • ..., resolves a string key to its value in that weapons info file. Assumes no mods set. | Given a weapon name, a list of weapon mods to apply, and key, returns the value of that field in that weapons info fil
    316 KB (40,078 words) - 05:52, 14 June 2025
  • *El formato de las variables de la tabla es: <nombre de la variable> : <nombre por defecto> : <etiquetas variable> : <t *El formato del comando es: <nombre del comando> : cmd : <etiquetas comando> : <texto de ayuda>
    382 KB (36,597 words) - 03:23, 22 August 2024