Search results
Jump to navigation
Jump to search
- {{Non-valve engine|valve subsidiary game}} {{qtf|4|nt=0}}, en ocasiones llamado {{qtf|4}}, es un mod gratis para {{Quake|3}} que sirvió como base para {{tfc|3}} y poste959 bytes (142 words) - 10:17, 12 July 2024
- {{Non-valve engine|valve subsidiary game}} // Quake Team Fortress game definition file (.fgd)43 KB (5,619 words) - 07:52, 8 May 2025
- To download most game servers, you can login anonymously using {{code|login anonymous}} {{note|If you are uncertain about the ''appid'' for the server, tool, or game you want to download, you can use [https://steamdb.info steamdb.info] to lo22 KB (3,374 words) - 04:37, 9 May 2025
- ...n the Source engine on all DirectX 9 level hardware, unlike most competing engines. ...lighting effect truly grounds characters and other dynamic objects in the game world.20 KB (2,636 words) - 11:10, 12 July 2024
- ...tion|Mods}} von Menschen auf der ganzen Welt verwendet Globus. Heute wurde es seit 2015 weitgehend durch die {{source2|4}}-Engine für die Erstnutzung er {{ACategory|Game engines}}11 KB (1,483 words) - 03:17, 22 August 2024
- ...plain-text file format used to define all of the [[entity|entities]] of a game for a map editor, allowing mappers can select them from within the editor a ...t|4}}, it was developed under the name The Forge (hence the name ''Forge'' Game Data). Due to trademark issues, however, the name Forge couldn't be used fo64 KB (9,366 words) - 10:46, 4 August 2025
- ...o simulate the physical behaviour of the player and other items during the game; the location and properties of all brush-based, model (prop) based, and no Historically, map files were stored in the game's corresponding {{L|GCF|Steam Game Cache File (GCF)}}, but these are no longer used since 2013. In current ver79 KB (12,045 words) - 17:20, 1 March 2025
- | Do Not use this function. Use UTIL_Remove() instead. This will crash your game. | Fire a game event without broadcasting to the client.135 KB (15,703 words) - 07:18, 20 May 2025
- | Fire a game event without broadcasting to the client. | Returns the engines current frame count145 KB (17,317 words) - 07:18, 20 May 2025
- | Do Not use this function. Use UTIL_Remove() instead. This will crash your game. | Fire a game event without broadcasting to the client.157 KB (18,808 words) - 07:16, 20 May 2025
- ...n externas y no tienen usos cotidianos. Para estas funcoines, la respuesta es desconocida y pueden no ser del todo correctas.}} Hooks are functions that are called by the game code at appropriate moments. For example, when an entity takes damage, the138 KB (18,284 words) - 14:53, 27 August 2024
- | Fire a game event. | Fire a game event without broadcasting to the client.411 KB (48,386 words) - 00:11, 7 March 2025