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  • ...überall gefunden werden und sind nicht konkret für {{L|Source}} bestimmt. Es ist nur das Akronym für ''Konfiguration''. {{ACategory|File formats}}
    2 KB (267 words) - 03:09, 22 August 2024
  • ...e}} bevorzugt wird. ^Die Dateierweiretung von Targa ist <code>.tga</code>. Es ist das Basisformat für {{L|VTF|Valve Texturdateien (.vtf)}} und wird zum ....exe (oder einem Dtirranbieterwerkzeug, wie {{L|VTFEdit}}) umgewandelt, um es im {{L|Material System|Materialsystem}} einzubringen.
    5 KB (634 words) - 13:13, 9 August 2024
  • [[File:Flex.png|thumb|right|Models that don't use this fix may have redundant dupl [[File:Flexproperties blender.png|thumb|right|Location of the flex properties pane
    3 KB (376 words) - 11:29, 9 August 2024
  • ...einem Link zur Webseite des Erstellers definiert sie auch um welches Spiel es sich handelt und welche Ordner dafür nach Inhalten durchsucht werden. Sie {{ACategory|File formats}}
    2 KB (345 words) - 12:24, 6 April 2025
  • ...y|entidades}} de un juego así mapeadores pueden seleccionarlos del editor. Es necesario entender que los FGD son nunca más que una fuente. No puede crea {{todo:es|Source 2 añade características extras al formato de FGD. Documéntelos.}}
    24 KB (3,850 words) - 03:22, 22 August 2024
  • Qualquer imagem pode ser usada como textura, até que as suas dimensões( altura e largura) estão no potência do dois: 2,4,8,16,32,64,128,256,512, Diferentes classes do objeto tem diferentes resoluções padrão(ex: modelos de personagens são de alta qualidade). Olhe as escolha
    8 KB (1,255 words) - 16:53, 12 July 2024
  • {{Code|preset=2|GameInfo.txt}} es un archivo de configuración de {{L|KeyValues|valores clave}} que describe {{KV|Game|cadena|El nombre del mod en [[w:es:ASCII|ASCII]]. Se muestra en Steam y se usa como ventana del título. Solo
    19 KB (3,208 words) - 07:14, 20 May 2025
  • ...o sob o nome de The Forge (daí o nome ''Forge'' Game Data). Devido a questões de marca registrada, entretanto, o nome Forge não pôde ser usado na vers� ...onem no Hammer ou Jack, eles devem ser adicionados em '''Ferramentas > Opções'''.
    43 KB (6,392 words) - 07:21, 20 May 2025
  • [[File:Dxtn_comparison.jpg|right|100px|thumb|Сравнение влияния DXT | Hint DXT5 || 0x0020 || Используется в {{L|skybox}}es. Убедитесь, что края бесшовные.
    25 KB (1,340 words) - 04:08, 22 August 2024
  • ...2/http://www.geocities.com/cofrdrbob/bspformat.html "The Source Engine BSP File Format" from October 2005] de [[User:Rof|Rof]], prenita el Geocities antaŭ ...http://www.flipcode.com/archives/Quake_2_BSP_File_Format.shtml Quake 2 BSP File Format] is also of invaluable help in understanding the overall structure o
    79 KB (12,045 words) - 17:20, 1 March 2025
  • '''FGD''' ('''Forge Game Data''') is a plain-text file format used to define all of the [[entity|entities]] of a game for a map ed ...name Forge couldn't be used for the final version of Hammer. Even so, the file extension stayed.
    64 KB (9,366 words) - 10:46, 4 August 2025
  • ...nd VTFEdit for converting the TGAs to VTF (with better control over output formats compared to vtex --> * {{wadmaker|4}} - Can convert {{file|decals|wad}}, which are formatted in a special way, into regular 32-bit PNG
    79 KB (12,042 words) - 18:23, 10 July 2025