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- ...ica definida por la entidad ''vinculada'' a ella. (El atajo predeterminado es {{Key|Ctrl}} + {{Key|T}} después de seleccionar una brocha) Otro uso de las entidades de brocha es crear un objeto físico que pueda moverse, como un ascensor o una puerta (p4 KB (693 words) - 10:58, 28 May 2025
- class CMyBrushEntity : public CBaseTrigger DECLARE_CLASS( CMyBrushEntity, CBaseTrigger );8 KB (1,324 words) - 04:48, 12 July 2024
- === CBaseTrigger === | {{L|Dota 2 Workshop Tools/Scripting/API/CBaseTrigger.Disable|Disable}}135 KB (15,703 words) - 07:18, 20 May 2025
- === CBaseTrigger === | [[Dota 2 Workshop Tools/Scripting/API/CBaseTrigger.Disable | Disable]]145 KB (17,317 words) - 07:18, 20 May 2025
- ...ayer, functionName, [param1], [param2], [param3], ... ) ParameterMask:[.es]</code> ...ayer, functionName, [param1], [param2], [param3], ... ) ParameterMask:[.es]</code>316 KB (40,078 words) - 05:52, 14 June 2025
- === CBaseTrigger === | [[Dota 2 Workshop Tools/Scripting/API/CBaseTrigger.Disable|Disable]]157 KB (18,808 words) - 07:16, 20 May 2025
- ==== CBaseTrigger ==== | [[Dota 2 Workshop Tools/Scripting/API/CBaseTrigger.Disable | Disable]]411 KB (48,386 words) - 00:11, 7 March 2025