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  • {{this is a|brush entity|name=db_camera_collision|game=Dreamball}} ...a should not pass through. Can also be used as a [[VPhysics]] brush. See [[Dreamball:Creating Camera Collision|Creating Camera Collision]].
    1 KB (161 words) - 16:48, 17 May 2024
  • {{this is a|point entity|name=db_trigger_respawn|game=Dreamball}} ...it will respawn the player at the last checkpoint. It is a [[Brush entity|brush-based]] entity and must be used with the tools/toolstrigger texture.
    1 KB (158 words) - 16:48, 17 May 2024
  • ...u want to use the same fan model setup as the official maps, just go into "Dreamball Dev Kit/SDK_Content/prefabs/gameplay" and you'll find 2 prefabs named 'fan_ * [[Dreamball Level Creation]]
    1 KB (234 words) - 06:51, 5 January 2024
  • Sets the latest checkpoint. It is a [[Brush entity|brush-based]] entity and must be used with the tools/toolstrigger texture. :Fired when an entity stops touching this trigger. Only entities that passed this trigger's filters will cause this output to fire.
    1 KB (167 words) - 06:51, 5 January 2024
  • ...g the [[db camera collision]] entity. This is a [[:Category:Brush Entities|brush-based]] entity. The player's camera won't collide with anything in the worl ...o tie it to an entity. Tie it to the [[db camera collision]]. Texture your brush in the '''toolscameracollision''' texture.
    3 KB (504 words) - 23:19, 6 January 2024
  • in the the official Dreamball maps by placing the prefabs/gameplay/checkpoint.vmf in your map. Both are trigger brush-based entities, simply create your brush with the tools/toolstrigger texture and tie the entity to it.
    3 KB (581 words) - 08:16, 8 January 2024
  • ...eamball's own maps. They are simply a [[func tracktrain]] with a few extra entities parented to them. ...forward / backward forever, automatically. To build one, build your basic brush first. Tie it to a [[func tracktrain]] and name it '''platform_float1'''. C
    5 KB (813 words) - 23:19, 6 January 2024
  • ...ne from mapping tricks using existing Source entities, no custom Dreamball entities are used here. This tutorial will cover creating a simple 1 orb map. To cre Create a small [[trigger once]] brush over the orb sprite. Shaped around it, so it looks like you hit the orb whe
    4 KB (682 words) - 23:19, 6 January 2024
  • ...current entities. To make the game modes it's just a matter of setting up entities how you want them, without being tied to a specific way. This quick tutoria ...''' as long as you want, but this tutorial will go over how it was done in Dreamball's map.
    4 KB (639 words) - 21:56, 21 January 2024