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  • {{modernConfusion|Los sólidos de BSP también se {{L|binary space partitioning|compilan en modelos}}; a los que ...3%ADgono_(gr%C3%A1ficos_por_ordenador) polígonos] y generalmente se cubren de un {{L|material}}.
    3 KB (483 words) - 03:54, 12 July 2024
  • ...he engine will automatically select the environment map contained in the [[BSP]] which is nearest to the model as it moves through the world, providing a ...flection. 0 is greyscale, while 1 is natural saturation. R, G and B can be de/oversaturated respectively using <code>"[r g b]"</code>
    16 KB (2,320 words) - 17:25, 12 April 2025
  • * All of a sudden the compiler will refuse compiling even the bsp of the map, giving an "unexpected symbol" error, pointing to symbols like " :The first fix is to use a reverse compiler to reverse engineer your latest BSP file into the last working VMF file.
    80 KB (13,465 words) - 00:16, 7 January 2024
  • ...alf-Life 2). I did notice just before the end of Episode 1 (in "ep1_c17_06.bsp"), there are evergreen trees. So with my GCF Scape I searched the "episode ...els if the necessary files aren't in "episode 1 shared.gcf" or "ep1_c17_06.bsp"? Is there another place I can look for these material & texture files?--[[
    209 KB (34,960 words) - 03:00, 7 January 2024
  • {{LanguageBar|title=Lista de variables y comandos de consola de TF2}} ...arece una lista de {{L|Developer_Console|variables y comandos de consola}} de {{L|Team Fortress 2}} en orden alfabético.
    382 KB (36,597 words) - 03:23, 22 August 2024
  • ...tead of the default. Different body groups can be discerned by using Model Viewer." target(target_destination) : "Viewer entity" : : "Name of an entity used to determine where the sun is in the sk
    422 KB (57,535 words) - 07:54, 19 August 2023