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  • ...s is a|model entity|name=baseportalcombatweapon|game=Portal series}} It is cut-down variant of [[basehlcombatweapon]] from {{HL2|4}}. [[Category:Portal Weapons]]
    349 bytes (42 words) - 04:30, 19 May 2025
  • |series = Left 4 Dead series |website = [https://www.l4d.com Left 4 Dead series website]
    7 KB (505 words) - 17:28, 12 July 2024
  • {{this is a|model entity|name=npc_barnacle|game=Half-Life 2 series|game1=Black Mesa}} It is a stationary, ceiling-mounted 'fishing' monster th ...ed yummy play the <code>ACT_GESTURE_BARNACLE_STRANGLE</code> [[activity]]. Cut in {{Bms|4}}.}}
    7 KB (1,127 words) - 17:32, 1 June 2025
  • |series = {{L|Half-Life series}} ...apon|icon=hide}}, which featured a model later reused in ''Portal 2'' as a cut Paint Gun.
    9 KB (1,201 words) - 14:36, 29 July 2025
  • |series = [[Half-Life series]] ...apon|icon=hide}}, which featured a model later reused in ''Portal 2'' as a cut Paint Gun.
    9 KB (1,252 words) - 00:02, 1 September 2025
  • * Specify a file containing a list of entities to retexture with the NULL texture. ...ing any can reorder the other entities which frequently breaks brush based entities, especially triggers.
    9 KB (1,488 words) - 09:22, 4 January 2025
  • ...rrupted text with my Radeon HD 4770, apparently it happens with other 4000 series Radeon HDs as well. This is a bug Valve NEEDS to fix, it is nearly impossib ...see it. I have also deleted the func_respawnroom and info_player_teamspawn entities and started over with no difference. Here's the specifics:
    107 KB (18,339 words) - 15:05, 28 June 2011
  • ...gger, however I can't get the right combination of triggers to do the job. Entities could be anything, including monsters and players, but since they don't hav ==="func_buyzone" does not exist in entities.===
    209 KB (34,960 words) - 03:00, 7 January 2024
  • | <code>Entities</code> | Provides access to currently spawned entities.
    255 KB (35,430 words) - 16:25, 7 September 2025
  • ...type = "entityTag" tag = "Lighting" group = "Lighting" parent_group = "Entities" } ...ter_type = "entityTag" tag = "Sound" group = "Sound" parent_group = "Entities" }
    404 KB (53,669 words) - 04:06, 11 September 2024
  • {{Bug|Some cvars have it's description cut-off due to hitting the ~128 character limit. This issue (related to [[cvarl ...will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid.
    307 KB (28,634 words) - 05:38, 14 May 2025
  • {{Bug|Some cvars have it's description cut-off due to hitting the ~128 character limit. This issue (related to [[cvarl ...0 || , "sv", "cheat" || NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'
    343 KB (30,092 words) - 08:04, 12 July 2024
  • {{portalrev topicon}}[[Category:Portal 2]] From: {{Code|\common\Portal Revolution\revolution\revolution.fgd}}.
    758 KB (102,099 words) - 10:21, 5 April 2024
  • {{Bug|Some cvars have it's description cut-off due to hitting the ~128 character limit. This issue (related to [[cvarl ...0 || , "sv", "cheat" || NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'
    401 KB (41,316 words) - 07:58, 12 July 2024