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  • ...ntity|game1=Counter-Strike: Global Offensive|name=func_hostage_rescue|game=Counter-Strike: Source|sprite=Toolstrigger.gif}} [[hostage_entity|Hostages]] touching its {{Note|Calls <kbd>OnRescueZoneTouch</kbd> input on entities that touch it.}}
    650 bytes (89 words) - 11:29, 25 March 2025
  • ...handful of categories: the most common by far are "logical", "model" and "brush". ...eries of articles will guide you through the process of creating three new entities. Start with a logical entity, as it is assumed knowledge for the others.
    2 KB (269 words) - 12:38, 12 July 2024
  • {{lang|Counter-Strike Source Entity Overview}} This document describes the basic entities needed to make levels for [[Counter-Strike: Source]]. It assumes you already have knowledge of basic Hammer functions
    8 KB (1,307 words) - 16:36, 25 November 2024
  • ...Brush|笔刷}}则使其真正可供攀爬。这使人认为玩家所爬之物为可见的梯子模型,而不是真正提供攀爬功能的不可见{{L|Entity|实体}}或{{L|Brush|笔刷}}。若要创建一个可见的梯子模型(仅有模型不可攀� * 一个具有梯子纹理(例如<tt>metal/metalladder001a</tt>)的{{L|Brush|笔刷}}(Brush)。
    14 KB (1,907 words) - 04:15, 19 September 2025
  • ...he visible ladder, where in fact he is scaling the invisible ladder entity/brush just in front of it. To create the visible ladder, you can either use: * A [[brush]] with a ladder texture (like <tt>metal/metalladder001a</tt>).
    15 KB (2,485 words) - 17:43, 18 July 2025
  • This file contains a series of lines that assign texture names to corresponding material types using a ...allow material selection. Currently, only func_pushable and func_breakable entities offer this capability. By using func_breakable with the "Only Trigger" attr
    6 KB (972 words) - 12:12, 23 March 2025
  • ...rike: Source}} 와 {{L|Day of Defeat: Source}} 사다리들은 전작의 게임들과 유사한점이 꽤나 많습니다. Counter-Strike: Source 와 Day of Defeat: Source 사다리를 만들고 싶다면, [[#Ladd == Ladder entities for Half-Life 2 series / Half-Life 2 Deathmatch ==
    12 KB (417 words) - 06:28, 12 March 2025
  • | file = Counter-Strike Global Offensive - Background.jpg |title = Counter-Strike: Global Offensive
    18 KB (2,604 words) - 22:44, 17 September 2025
  • ...th a lever, or the elevator button, or the keypad, you'll need to create a brush based entity called "func_button." This entity will fire any output when ...op_dynamic) to be your button. Give it a name, like "keypad." Create the brush button (func_button), make it roughly the same size as the keypad prop, app
    14 KB (2,487 words) - 10:25, 5 January 2024
  • ...dsrc|4|nt=1}}, the predecessor to the {{src|4|nt=1}}, using the Hammer 4.X series, AKA the [[Source SDK]], to create levels. TFC maps can only be developed a ...can use multiple FGD files in a single configuration, just know that many entities(primarily NPCs) won't appear in a game other than the one they're from, so
    13 KB (2,259 words) - 05:26, 6 January 2024
  • {{This is a|brush entity|name=func_bomb_target|series=Counter-Strike}} ...ding <tt>func_bomb_target</tt>, if any. These [[s_PreserveEnts|preserved]] entities are used for the radar. It can happen that a label is missing, which is whe
    7 KB (1,226 words) - 06:04, 10 October 2025
  • ...www.youtube.com/watch?v=2nthy9U0HFI Left 4 Dead Mapping Tutorial 24 - Glow Entities] ...play?docid=6836789940882751929 <span style="color:black">Resizing only one brush face</span>]
    42 KB (5,509 words) - 05:53, 9 October 2025
  • {{Todo|Some versions of [[BSPZIP]] {{In|{{tf2}} {{Counter-Strike: Source}} {{Day of Defeat: Source}} {{hl2dm}} {{hldms}} {{strata}} {{jbep3} ...operties of all brush-based, model (prop) based, and non-visible (logical) entities in the map; and the BSP tree and visibility table used to locate the player
    85 KB (12,862 words) - 03:41, 13 October 2025
  • * ...if {{ent|func_nav_blocker}} entities receive <tt>BlockNav</tt> or <tt>UnblockNav</tt> inputs. ...ce names'' allows the Bots to tell others where events occur, enhances the Counter-Strike radar and includes Place names in all radio messages.
    39 KB (6,390 words) - 04:32, 25 September 2025
  • * ...if {{ent|func_nav_blocker}} entities receive <tt>BlockNav</tt> or <tt>UnblockNav</tt> inputs. ...ce names'' allows the Bots to tell others where events occur, enhances the Counter-Strike radar and includes Place names in all radio messages.
    39 KB (6,299 words) - 06:27, 17 June 2025
  • ...are usually split further. Consequently, decompilers must reconstruct the brush from scratch, resulting in noticeable discrepancies between the original an {{goldsrc|4}} does not store original brush geometry in its [[BSP|BSPs]] like {{src|4}} does. As a result decompiles wi
    79 KB (12,042 words) - 18:23, 10 July 2025
  • : Patching levels using lump files (to change the map [[entities]] without recompiling the map) is no longer possible in MP branch, and poss ...which includes [[FMOD]] audio, [[Maphack Fundamentals|Maphack]], increased brush and edict limits, [[w:Specular Highlight#Beckmann Distribution | Beckmann]]
    24 KB (3,475 words) - 10:57, 16 October 2025
  • * Worldcraft no longer creates "duplicate brush planes", which QBSP would often complain about. *Added 'map info' function to display the number of solids, entities and faces in the map.
    43 KB (6,617 words) - 20:45, 7 September 2024
  • *Added 'map info' function to display the number of solids, entities and faces in the map. ...Tools|Make Hollow (or press {{key|CTRL|H}}), and Worldcraft will create a series of solids that form a hollow cube. You can do this with any shaped object:
    44 KB (7,727 words) - 20:44, 7 September 2024
  • * Worldcraft no longer creates "duplicate brush planes", which QBSP would often complain about. * Added 'map info' function to display the number of solids, entities and faces in the map.
    49 KB (6,571 words) - 20:44, 7 September 2024
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