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  • ...where {{Code|%extensionfolder%}} is your VSCode's extensions folder and {{Code|%version%}} is the version of the extension.}} [[Category:Visual Studio Code]]
    2 KB (268 words) - 04:00, 15 November 2024
  • 32 bytes (3 words) - 16:23, 15 April 2009
  • 37 bytes (3 words) - 23:16, 27 January 2006
  • 6 KB (675 words) - 10:09, 21 January 2024
  • {{Note|This is ''not'' the code updates for {{src13|3.1}}. Those can be found on its GitHub page}} == SDK Code Updates ==
    1 KB (170 words) - 22:52, 21 January 2024
  • [[File:vscode-logo.png|right|450px|Visual Studio Code's logo]] {{Industry tool|{{w|Visual Studio Code}}}}
    1 KB (191 words) - 14:48, 21 July 2024
  • Use <code>EmitSound</code> to emit a sound from an entity's origin: ...it is assigned to, based on the entity index provided to <code>EmitSound</code>. If an entity index is provided, the position overload argument will not a
    2 KB (329 words) - 19:23, 18 July 2025
  • ...management of [[:Category:Particle System|"Orange Box" particles]] in C++ code. It does not cover the old, hard-coded particle tech. ...!' character as a prefix to the path used in <code>particles_manifest.txt</code>.
    5 KB (689 words) - 07:14, 20 May 2025
  • 1 KB (67 words) - 04:05, 22 August 2024
  • {{lang|Non-code mod settings}} | <code>[[gameinfo.txt]]</code> || Set mod title, icon, and other settings
    2 KB (231 words) - 19:05, 8 April 2023
  • #REDIRECT [[Ru/Sound In Code]]
    30 bytes (5 words) - 12:56, 10 July 2024
  • ...rm SDK Create a Mod]] for instructions on compiling the Alien Swarm source code and setting up Visual Studio. }} ...s names begin with <code>CASW_</code> for server classes and <code>C_ASW_</code> for networked client classes.
    9 KB (1,382 words) - 11:21, 12 July 2024
  • 2 KB (217 words) - 05:09, 17 January 2009
  • 2 KB (229 words) - 16:40, 28 June 2011
  • #REDIRECT [[SteamVR/Environments/Scripting/flashlight script code full]]
    72 bytes (8 words) - 08:01, 23 June 2019
  • {{lang|title=Настройка модификации без кодa|Non-code mod settings}} | <code>{{L|gameinfo.txt}}</code> || Устанавливает название, иконку и други
    2 KB (129 words) - 03:53, 22 August 2024
  • ...сса начинается на <code>CASW_</code> для серверных классов и <code>C_ASW_</code> для классов клиента. ...я. Если игрок контролирует солдата, то вызывается метод <code>GetMarine()</code>, который возвращает солдата под управле�
    13 KB (436 words) - 11:21, 12 July 2024
  • 4 KB (350 words) - 07:58, 25 June 2023
  • {{lang|Non-code mod settings}} | <code>{{L|Gameinfo.txt|gameinfo.txt}}</code> || 设置 MOD 的标题、图标和一些相关设置
    1 KB (108 words) - 08:02, 11 July 2024
  • [[Authoring a Model Entity/Code]] [[Authoring a Model Entity/Code]]
    4 KB (301 words) - 01:31, 13 February 2025

Page text matches

  • *{{code|c2a5}} *{{code|c2a5a}}
    1 KB (74 words) - 11:20, 12 July 2024
  • *{{code|c2a2}} *{{code|c2a2a}}
    461 bytes (80 words) - 15:47, 9 September 2024
  • *{{code|c2a5}} *{{code|c2a5a}}
    636 bytes (109 words) - 16:37, 9 September 2024
  • *{{code|c2a3}} *{{code|c2a3a}}
    336 bytes (51 words) - 04:37, 12 July 2024
  • *{{code|c3a2}} *{{code|c3a2a}}
    503 bytes (86 words) - 21:04, 6 September 2024
  • *{{code|c2a2}} *{{code|c2a2a}}
    580 bytes (89 words) - 20:26, 6 September 2024
  • *{{code|preset=2|sp_a1_intro1}} *{{code|preset=2|sp_a1_intro2}}
    5 KB (672 words) - 02:55, 30 June 2025
  • *{{code|c4a1a}} *{{code|c4a1b}}
    463 bytes (70 words) - 07:37, 12 July 2024
  • *{{code|preset=2|sp_a1_intro1}} *{{code|preset=2|sp_a1_intro2}}
    5 KB (701 words) - 02:49, 30 June 2025
  • *{{code|c2a4}} *{{code|c2a4a}}
    309 bytes (44 words) - 10:24, 12 July 2024
  • *{{code|c2a4d}} *{{code|c2a4e}}
    314 bytes (45 words) - 10:19, 12 July 2024
  • '''{{code|UnlitGeneric}}''' n'est pas affecté par la lumière, cela est utile pour c {{note|Si ce shader est utilisé pour un modèle spécifié {{code|{{L|$model}} 1}}.}}
    470 bytes (70 words) - 11:51, 12 July 2024
  • ...plosion of orange particles textured with <code>particles/particle_sphere</code> ==FGD Code==
    336 bytes (46 words) - 14:34, 23 September 2024
  • {{LanguageBar|title={{code|preset=0|cstrike}}}} "{{code|cstrike}}" may refer to:
    305 bytes (37 words) - 07:35, 14 July 2024
  • *{{code|t0a0}} *{{code|t0a0a}}
    2 KB (110 words) - 07:26, 12 July 2024
  • ...name=ent_remove}} This is used to remove entities from the game. Syntax: {{code|ent_remove [optional <[[targetname]]>/<[[classname]]>/<[[entity index]]>]}} * {{code|ent_remove}}
    615 bytes (91 words) - 04:56, 9 September 2024
  • ...f specific [[classname]] or [[targetname]] from the current map. Syntax: {{code|ent_remove_all [<[[targetname]]>/<[[classname]]>]}} * {{code|ent_remove_all npc_zombie}}
    610 bytes (89 words) - 09:59, 25 August 2024
  • ...eHeightHD}} parameters from {{path|resource/trackerscheme.res}}, even if {{code|hd_background}} is set to 0 in {{path|[[liblist.gam]]}}. The spacing between items equals to {{code|MenuItemHeight}} * 1080 / {{code|ProportionalBaseHeightHD}}.
    1 KB (160 words) - 13:34, 31 August 2025
  • *{{code|c3a1}} *{{code|c3a1a}}
    315 bytes (44 words) - 01:52, 12 July 2024
  • {{note|在{{L|tf2}}等游戏中需改用{{code|script EntFire()}}命令: {{example|{{code|script EntFire("player", "SetHealth", "1", 5.0)}}}}}}
    2 KB (117 words) - 00:11, 27 June 2025
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