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  • ...ts behind them, making it look three-dimensional. The height data for each pixel comes from a {{code|[[$parallaxmap]]}} texture, which needs to be created f ...hardware at the time are not powerful enough). Consider implementing other shaders listed on this page, if you want parallax mapping in your Source engine pro
    9 KB (1,201 words) - 17:03, 28 November 2025
  • {{TabsBar|main=Black Mesa Deferred Lights}} None of the available shaders that support transparency can render shadows and lighting on on objects if
    24 KB (3,688 words) - 12:26, 4 December 2025
  • ...yBlend|game2=Garry's Mod|game1=Counter-Strike: Global Offensive|game=Black Mesa}} Es ist ein {{L|shader|Shader}} die die Ecken mischt von {{L|displacement| : {{Todo|Dokumentieren Sie {{bms}}'s Version des Shaders weist keine weiteren Unterschiede auf {{csgo}}'s.}}
    11 KB (1,363 words) - 23:29, 24 September 2025
  • ...so textures will look less sharp, and plus, they don't recover the missing pixel (or [[$allowalphatocoverage|alpha to coverage]]) without using FXAA with MS ...AA has been removed. MSAA is still available on previous versions of Black Mesa.<br>On {{src04|4}} (which only supports up to 6x officially), 8x MSAA can b
    38 KB (3,345 words) - 16:29, 21 April 2025
  • ...o use some AA methods, for example (such as some versions of TAA), or even shaders such as SSAO in general.}} ...so textures will look less sharp, and plus, they don't recover the missing pixel (or [[$allowalphatocoverage|alpha to coverage]]) without using FXAA with MS
    46 KB (6,880 words) - 07:20, 11 November 2025
  • ...|| cmd || || fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds. ...|| cmd || || fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
    307 KB (28,634 words) - 04:38, 14 May 2025