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  • // "attacker" "short" // player who caused the explosion Time to test! Fire up the game and load any coop map. Be sure to load with the Laughtr
    2 KB (336 words) - 10:49, 12 April 2025
  • {{KV|enemyfilter|intn=0|targetname|[[Filter]] entity to test targets against.}} {{O|OnDamagedByPlayer|Fired when this NPC is hurt by a player {{activator|attacker or vehicle driver [if friendly fire]}}.}}
    7 KB (1,034 words) - 22:19, 10 September 2025
  • // Test My Ability if params.attacker == self:GetParent() and ( not self:GetParent():IsIllusion() ) then
    34 KB (2,523 words) - 06:18, 12 July 2024
  • ...hows not passed penetration test.\nThe green line shows passed penetration test. Turn developer mode for more information." ); //Doing now test of penetration
    39 KB (4,516 words) - 23:35, 4 October 2012
  • **{{note|Originally can be changed during Limited Test but later was hardcoded to 64-tick.}} ...ed your player hitboxes back in time, where you were still exposed to your attacker. This inconsistency problem can't be solved in general because of the relat
    25 KB (3,993 words) - 04:32, 9 June 2025
  • "A damage filter that filters by the class name of the attacker or inflicter. This can only be used as a damage filter, not as an activator 1 : "check against attacker" : 1
    42 KB (5,121 words) - 00:31, 16 May 2025
  • | <code>void TakeDamage(float ''damage'', int ''damageType'', CBaseEntity ''attacker'')</code> Attacker = null // handle of the entity that attacked
    76 KB (7,350 words) - 07:17, 20 May 2025
  • // Test My Ability if params.attacker == self:GetParent() and ( not self:GetParent():IsIllusion() ) then
    38 KB (4,431 words) - 06:18, 12 July 2024
  • ...ame on <code>filter_activator_class</code>) and <code>TestEntity</code> to test a specific entity against the filter. See [Mapbase/Entities/Filters|the ded ...a target filter with the damage inflictor as the activator instead of the attacker.
    65 KB (10,278 words) - 07:20, 4 June 2025
  • // Test My Ability if params.attacker == self:GetParent() and ( not self:GetParent():IsIllusion() ) then
    43 KB (3,043 words) - 16:23, 10 July 2024
  • ...| <kbd>void TakeDamage(float ''damage'', int ''damageType'', CBaseEntity ''attacker'')</kbd> ...x</kbd> || <kbd>void TakeDamageEx(CBaseEntity ''inflictor'', CBaseEntity ''attacker'', CBaseEntity ''weapon'', Vector ''vecDamageForce'', Vector ''vecDamagePos
    139 KB (19,345 words) - 20:51, 26 July 2025
  • | <code>void TakeDamage(float ''damage'', int ''damageType'', CBaseEntity ''attacker'')</code> | <code>void TakeDamageParams(handle ''inflictor'', handle ''attacker'', handle ''weapon'', Vector ''vecDmgForce'', Vector ''vecDmgPosition'', fl
    123 KB (16,746 words) - 11:20, 24 August 2025
  • ...g/Script_Functions/Constants#FDmgType|FDmgType]] ''damage_type'', handle ''attacker'')</code> | <code>void TakeDamageEx(handle ''inflictor'', handle ''attacker'', handle ''weapon'', Vector ''damage_force'', Vector ''damage_position'',
    255 KB (35,430 words) - 16:25, 7 September 2025
  • | <code>attacker</code> | If true, force the damage to friendlyfire, regardless of this entity's and attacker's team
    138 KB (18,284 words) - 14:53, 27 August 2024
  • "A damage filter that filters by the class name of the attacker or inflicter. This can only be used as a damage filter, not as an activator 1 : "check against attacker" : 1
    132 KB (15,470 words) - 03:47, 12 January 2025
  • //team1choice(choices) : "Team 1" : 2 : "Sets the Attacker team" = input Test( void ) : "Send OnStartTouchFlag & OnPickedUpFlag outputs if any player wit
    101 KB (13,438 words) - 23:15, 9 March 2024
  • ...e the deadringer_cheat_death event passes a table with the keys <code>spy, attacker</code>. ...ositions or angles fetched within the {{L|lag compensation}} "cone" of the attacker will be using lag compensated positions rather than their real positions.}}
    198 KB (23,781 words) - 13:00, 12 July 2025
  • | <code>VortexBulletHit ornull VortexBulletHitCheck( entity attacker, vector startPos, vector endPos )</code> ...yerMelee_AttackTrace( entity player, float range, bool functionref( entity attacker, entity target ) isValidTargetFunc )</code>
    316 KB (40,078 words) - 05:52, 14 June 2025
  • ...notification_test || cmd || , "cheat", "cl", "launcher" || Test the hud notification UI ...nto their idle animations. Can be used to get NPCs out of your way and to test effect of AI logic routines on frame rate
    381 KB (36,060 words) - 10:43, 28 February 2024
  • ...|| cmd || cl, cheat || test-list entities ...emo_output || test.fatdem || sv, cl, rep, release ||
    470 KB (37,109 words) - 14:44, 19 September 2025
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