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- ...(choices) : "Draw Stars" : 0 : "Whether to draw the star/cloud texture at all" = startexture(string) : "Star Texture" : "skybox/starfield" : "The star texture."11 KB (1,567 words) - 21:35, 10 August 2025
- ...functionality necessary to create completely new characters for your mods, all without the need to modify the underlying C++ code. [[Half-Life:_Alyx_Works The custom_character addon has an example of a simple character. It includes all source content so it can be used as a reference to examine how it was set u8 KB (1,361 words) - 02:11, 6 September 2023
- ...ta on September 12, 2003, Counter-Strike 1.6 was also released, along with all other GoldSrc games updated to rely on Steam, instead of WON (World Opponen ...the custom content for a game. Users can vote the content to increase the star ratings. It is also used for hosting items (non-downloadable content) for g14 KB (2,134 words) - 02:54, 26 November 2025
- This is a script handle class for entities. All entities spawned have a script handle using this or one of its subclasses. All script handles in-game are accessible from [[#CEntities|Entities]]. Entity49 KB (6,625 words) - 07:30, 27 February 2025
- **Is there already functionality to do all or some of the features I'm trying to implement? *I am trying to make an animated prop that is a door that slides open ala Star Trek. I have the animations working, but I cannot get the collision model t22 KB (3,816 words) - 23:09, 6 January 2024
- ...ompendium with the ''test_compendium_refresh'' command. We recommend doing all your script file editing live in this way, so you're testing quickly as you ...ppy with it. Once you are, submit it again and mark it as public, and then all players who've purchased a ticket for your league will have access to it.113 KB (18,725 words) - 23:29, 6 January 2024
- // - added ZHLT base to all applicable brush entities // delay (in seconds) between shots. If 0, all gibs shoot at once.64 KB (6,608 words) - 09:04, 21 January 2024
- All of the news posts published by Ritualistic Entertainment regarding [[Sin Ep ...ting Community can add new tutorials as well as edit existing information. All you need to do is register an account. It's free!63 KB (9,279 words) - 07:10, 4 January 2024
- This is a script handle class for entities. All entities have a script handle using this class, sometimes as one of its sub ...his one. Needs to be used in combination with NextMovePeer to iterate over all children.140 KB (19,475 words) - 08:35, 28 October 2025
- All of the 17 blog posts published by Ritualistic Entertainment regarding [[Sin Arena Mode, is an all new competitive single player experience where you face off against an onsl55 KB (9,869 words) - 15:32, 9 June 2020
- :''See [[/Constants|this page]] for all enums under the <code>Constants</code> table.'' .../wiki/Enumerated_type enums] kept within the <code>Constants</code> table, all with their own constants. For an example of accessing an enum's constant, t138 KB (18,284 words) - 13:53, 27 August 2024
- ...of the frame. When map entities are respawned, this effectively runs after all scripts, players etc have been loaded. This could be used to have an entity | {{bug|hidetested=1|This does not actually remove all items. It only drops the passtime ball, intelligence, disables radius heali198 KB (23,781 words) - 12:00, 12 July 2025
- :''See [[Team_Fortress_2/Scripting/Script_Functions/Constants|this page]] for all enums under the <code>Constants</code> table.'' .../wiki/Enumerated_type enums] kept within the <code>Constants</code> table, all with their own constants. For an example of accessing an enum's constant, t256 KB (35,510 words) - 11:45, 25 November 2025
- ...|lang=fgd|<nowiki>//===================== Copyright (c) Valve Corporation. All Rights Reserved. ====================== input DeployAllLevers(void) : "Opens the switch cover and deploys all the levers."131 KB (17,028 words) - 11:07, 26 March 2025
- //====== Copyright © 2003-2018, Troika Games, Inc. All rights reserved. ======= .../items/Key/Ground/Key.mdl")= item_g_keyring : "Keyring.\n\nRing that saves all found keys." []324 KB (37,123 words) - 09:19, 21 January 2024
- // * Removed all triggers' Pushables flag (it only works for func_pushable, which is not in ...integer) and SetBodyGroup(integer) to Studiomodel base; removed these from all children of Studiomodel422 KB (57,535 words) - 06:54, 19 August 2023