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Show new changes starting from 14:30, 20 June 2021
   
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20 June 2021

     05:31  Ambient generic‎‎ (2 changes | history) . . (+237). . [KacperZ45‎ (2×)]
 m    05:31 (cur | prev) . . (+1). . KacperZ45 (talk | contribs)
      05:30 (cur | prev) . . (+236). . KacperZ45 (talk | contribs) (Added note about behavior of mono or stereo sounds.)

18 June 2021

     20:16  L4D2 Director Scripts‎ (diff | hist) . . (+348). . Rayman1103 (talk | contribs) (Enumerations: Added nav enums.)

17 June 2021

 m   11:55  List of Counter-Strike: Global Offensive Script Functions‎ (diff | hist) . . (+128). . Almaas (talk | contribs) (Added additional info about the DebugDraw commands. Made the Methods tab take up only 85% of the pages width. This makes it look better)

16 June 2021

 m   09:29  List of L4D2 Script Functions‎ (diff | hist) . . (+12). . Rayman1103 (talk | contribs) (Methods)

15 June 2021

     21:15  List of L4D2 Script Functions‎‎ (5 changes | history) . . (+21,117). . [Rayman1103‎ (5×)]
 m    21:15 (cur | prev) . . (+93). . Rayman1103 (talk | contribs)
 m    21:08 (cur | prev) . . (-15). . Rayman1103 (talk | contribs)
 m    19:28 (cur | prev) . . (+62). . Rayman1103 (talk | contribs) (Methods)
      19:26 (cur | prev) . . (+21,068). . Rayman1103 (talk | contribs) (Updated VScript Functions.)
 m    11:08 (cur | prev) . . (-91). . Rayman1103 (talk | contribs) (Other: QueueSpeak no longer crashes if null was passed)
     20:41  List of L4D2 Cvars‎ (diff | hist) . . (+472). . Rayman1103 (talk | contribs) (Updated Convar List.)
     03:09  List of Counter-Strike: Global Offensive Script Functions‎ (diff | hist) . . (+458). . Darnias (talk | contribs) (Add DebugDrawBoxAngles)

14 June 2021

     05:37  Ambient generic‎ (diff | hist) . . (+556). . Ficool2 (talk | contribs)