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Show new changes starting from 11:45, 3 December 2025
   
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3 December 2025

     05:12  Vegetation‎‎ 2 changes history +92 [Weevil bob‎; SirYodaJedi‎]
     
05:12 (cur | prev) −11 SirYodaJedi talk contribs (Remove orphan)
     
02:06 (cur | prev) +103 Weevil bob talk contribs (→‎Modelling techniques)

2 December 2025

     05:54  Vegetation‎‎ 5 changes history +167 [SirYodaJedi‎ (2×); Weevil bob‎ (3×)]
     
05:54 (cur | prev) +11 SirYodaJedi talk contribs
     
05:53 (cur | prev) −1 SirYodaJedi talk contribs (→‎Textures: generally referred to as alphatesting in valve engines; see $alphatest)
     
01:17 (cur | prev) −18 Weevil bob talk contribs (→‎Types of Vegetation)
     
01:16 (cur | prev) +4 Weevil bob talk contribs (→‎Habitats)
     
00:58 (cur | prev) +171 Weevil bob talk contribs (→‎Habitats)

1 December 2025

N    09:14  Vegetation‎‎ 3 changes history +1,135 [SirYodaJedi‎; Weevil bob‎ (2×)]
     
09:14 (cur | prev) +27 SirYodaJedi talk contribs
     
02:16 (cur | prev) +451 Weevil bob talk contribs (→‎Vegetation Types)
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01:48 (cur | prev) +657 Weevil bob talk contribs (Created page with "Plants/Vegetation is a common type of prop asset used in environment art, set dressing and level design. == Vegetation Types == In nature plants evolved to grow in different forms to fill gaps (niches) in their local environment, for example a vine growing up a tree to reach light that is less available on the ground. == Modelling techniques == Env Artists use a combination of geometry and textured 2d planes to hopefully create a believable presentation of a the plant...")