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3 December 2025
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05:12 | Vegetation 2 changes history +92 [Weevil bob; SirYodaJedi] | |||
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05:12 (cur | prev) −11 SirYodaJedi talk contribs (Remove orphan) | ||||
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02:06 (cur | prev) +103 Weevil bob talk contribs (→Modelling techniques) | ||||
2 December 2025
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05:54 | Vegetation 5 changes history +167 [SirYodaJedi (2×); Weevil bob (3×)] | |||
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05:54 (cur | prev) +11 SirYodaJedi talk contribs | ||||
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05:53 (cur | prev) −1 SirYodaJedi talk contribs (→Textures: generally referred to as alphatesting in valve engines; see $alphatest) | ||||
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01:17 (cur | prev) −18 Weevil bob talk contribs (→Types of Vegetation) | ||||
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01:16 (cur | prev) +4 Weevil bob talk contribs (→Habitats) | ||||
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00:58 (cur | prev) +171 Weevil bob talk contribs (→Habitats) | ||||
1 December 2025
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N 09:14 | Vegetation 3 changes history +1,135 [SirYodaJedi; Weevil bob (2×)] | |||
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09:14 (cur | prev) +27 SirYodaJedi talk contribs | ||||
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02:16 (cur | prev) +451 Weevil bob talk contribs (→Vegetation Types) | ||||
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01:48 (cur | prev) +657 Weevil bob talk contribs (Created page with "Plants/Vegetation is a common type of prop asset used in environment art, set dressing and level design. == Vegetation Types == In nature plants evolved to grow in different forms to fill gaps (niches) in their local environment, for example a vine growing up a tree to reach light that is less available on the ground. == Modelling techniques == Env Artists use a combination of geometry and textured 2d planes to hopefully create a believable presentation of a the plant...") | |||