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Combined display of all available logs of Valve Developer Community. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 23:36, 3 October 2025 世凪Yonagi talk contribs created page Zh/Baked physics (Created page with "{{underlinked}} 300px|thumb|一个展示来自 {{hl2ep2|4}} 开头的电影级物理特效的例子。<br>(如果 GIF 没有自动播放,请点击查看). '''烘焙物理'''(Baked physics),有时被称为“电影级物理特效”("cinematic physics"),是使用离线动画包创建的烘焙动画,这些动画**不是**实时模拟的,通常用于描绘大型破坏事件,然后在游戏中播放。Valve 在 Sou...")
- 23:33, 3 October 2025 世凪Yonagi talk contribs created page Zh/Creating custom gibs (Created page with "{{LanguageBar|title = 自制游戏世界里可破坏物品}} {{stub}} {{ACategory|Modeling}} 默认情况下,一个 {{L|propdata}} 允许其在''生命值'' (health) 降至零时''破碎'' (break) 的模型,会根据其''基础类型'' (base_type) 材质生成一堆''通用碎片'' (generic gibs)。虽然这能省点事,但远不如使用一套看起来就像是你的可破坏模型一部分的''自定义碎片'' (custom gibs) 来得令人满意。 ==建模== *...")
- 10:16, 3 October 2025 世凪Yonagi talk contribs created page Zh/Dissection of Official L4D2 Campaigns (Just created and AI translated, but there still many problems here , like those blanks are white, will fix it one day but have to sleep now.)
- 08:09, 3 October 2025 世凪Yonagi talk contribs created page Zh/ firesmoke (Created page with "{{languageBar}} {{ent not in fgd}} {{CD|CFireSmoke|file1=fire_smoke.cpp}} {{this is a|point entity|name=_firesmoke}} 这是由 {{ent|env_fire}} 创建的一组粒子效果,包括火焰效果。它不会造成伤害。该实体不打算直接使用,因此缺少 <code>env_fire</code> 用于配置火焰的键值,因为这些参数通常是通过代码设置的。除此之外,它仍然能够独立工作。 如果火焰不应该造成伤害,或者无法造成伤害...")
- 07:04, 3 October 2025 世凪Yonagi talk contribs created page Zh/Left 4 Dead 2/Scripting (Created page with "{{subst:#if: Translation of 'Left 4 Dead 2/Scripting' to '中文' via Template:LanguageBar buttons * * * * * * * * * * * * * * * * * * * * * * * * * * * *...")
- 09:57, 30 September 2025 世凪Yonagi talk contribs created page Zh/Left 4 Dead 2/Docs (Created page with "{{l4d2 topicon}} {{DIP topicon}} {{LanguageBar|title = Left 4 Dead 2 文档}} {{Background | file = Left 4 Dead 2 - Background.jpg }} {{L|Left 4 Dead 2 Documentation|Left 4 Dead 2}} 的文档,以及允许用户创建自定义附加内容(地图/战役等)的工具链接。 {{Table | width = 800px | align = center | style = border-color:{{Left 4 Dead 2|col}}4a; | caption = <div style="margin-bottom:.4em">420px|center|link=</div> <...")
- 09:06, 30 September 2025 世凪Yonagi talk contribs created page Category talk:Zh/Help Available (It appeared in Category:Help Available as Subcategories: new section)
- 08:38, 30 September 2025 世凪Yonagi talk contribs created page Category:Zh/Help Available (Created page with "{{LanguageBar|Category:可用帮助}} 此类别供 VDC 用户宣传他们有空并且有兴趣参与其他人的项目。要将自己添加到此列表,请将 <code><nowiki>Category:Help Available</nowiki></code> 添加到您的用户页面。 === 参见 === * Category:Help Wanted Category:Help Category:Modding")
- 08:20, 30 September 2025 世凪Yonagi talk contribs created page Category:Zh/Help (测试Acategory是否正常运行)
- 07:32, 30 September 2025 世凪Yonagi talk contribs created page Valve Developer Community talk:Zh/Optimization/Level Design (这个页面不应该存在!: new section)
- 07:30, 30 September 2025 世凪Yonagi talk contribs created page Talk:Zh/Optimization (level design) (Created page with "==跳转页面== 这个页面不需要存在!只需要跳转到Optimization/Level_Design就可以了!具体指令:(L|Optimization (level design)|做完地图后的优化工作)把()改成{{和}}就可以了,我删除不了这个页面,只能试着把它正常跳转过去了。。。--Yoangi")
- 07:07, 30 September 2025 世凪Yonagi talk contribs moved page Zh/Optimization (level design) to Valve Developer Community:Zh/Optimization/Level Design (跳过重定向页面,直达新页面)
- 06:20, 30 September 2025 世凪Yonagi talk contribs created page User:世凪Yonagi (Created page with "心血来潮做求生之路2地图的。 发现中文wiki太多缺少翻译或者更新就顺手干了。 翻译规则是先跑AI后人工细修,CET四级水平奔六级。 有任何错误或者翻译失误欢迎勘误修正,可能以前中文没有或者未更新的页面都是我补上的。 写出来的翻译比较文艺,若觉得信达雅不够达欢迎修改。 2025/9/30")
- 06:09, 30 September 2025 世凪Yonagi talk contribs created page Zh/Left 4 Dead Design Theory (AI翻译优先,已经过人工精修。)