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Combined display of all available logs of Valve Developer Community. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).

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  • 12:51, 15 April 2006 Vaarscha (talk | contribs) uploaded File:Blackout02.jpg (Stormrush Cruiser in the lava pits of omnipyre. Unlit.)
  • 12:49, 15 April 2006 Vaarscha (talk | contribs) uploaded File:Blackout01.jpg (The environment of Omnipyre. Unlit.)
  • 20:38, 31 March 2006 Vaarscha (talk | contribs) uploaded File:Lampon lampoff.jpg (The lamp has two skins: One where the light is on and one where it's off.)
  • 20:37, 31 March 2006 Vaarscha (talk | contribs) uploaded File:Plasticcrate01.jpg (The plasticcrate model has 5 different skins.)
  • 12:12, 14 March 2006 Vaarscha (talk | contribs) uploaded File:Lodmodel6.jpg (The final setting in this example. Polys have been reduced a lot. The texture is stretched a lot, but due to the large distance, the player will most likely not notice it. Model and skin by Complex for [http://www.heatmod.com HEAT])
  • 12:10, 14 March 2006 Vaarscha (talk | contribs) uploaded File:Lodmodel5.jpg (Well, that's no good. The model has been messed up a little. You will usually have to experiment until you find the perfect setting. Model and skin by Complex for [http://www.heatmod.com HEAT])
  • 12:08, 14 March 2006 Vaarscha (talk | contribs) uploaded File:Lodmodel4.jpg (With Vertex Weld some polygons have been removed, but for a bigger performance increase we'll increase the threshold even further. Model and skin by Complex for [http://www.heatmod.com HEAT])
  • 12:01, 14 March 2006 Vaarscha (talk | contribs) uploaded File:Lodmodel3.jpg (In the first step, the vertices you want to be reduced are selected. Then choose the Vertex Weld tool. Model and skin by Complex for [http://www.heatmod.com HEAT])
  • 11:58, 14 March 2006 Vaarscha (talk | contribs) uploaded File:Lodcomparison2.png (A comparison of the LOD 1 and the LOD 2 model in the Model Viewer. The difference is hardly noticeable, but the polycount is reduced. Model and skin by Complex for [http://www.heatmod.com HEAT])
  • 11:53, 14 March 2006 Vaarscha (talk | contribs) uploaded File:Lodcomparison1.png (A comparison of the LOD and non-LOD model in the Model Viewer. The difference is hardly noticeable, but the polycount is reduced. Model and skin by Complex for [http://www.heatmod.com HEAT])
  • 11:46, 14 March 2006 Vaarscha (talk | contribs) uploaded File:Lodmodel2.jpg (Details have been selected and will be deleted for the first LOD model. Model and skin by Complex for [http://www.heatmod.com HEAT])
  • 11:43, 14 March 2006 Vaarscha (talk | contribs) uploaded File:Lodmodel1.jpg (This outdoor camera model is the example for the LOD Models tutorial. Model and skin by Complex for [http://www.heatmod.com HEAT])
  • 23:14, 10 March 2006 Vaarscha (talk | contribs) uploaded File:Antispamaward.jpg
  • 21:33, 10 March 2006 Vaarscha (talk | contribs) uploaded File:Scaletexlockbug.jpg (Bug in Hammer 4.1 The two lower faces, which are actually not scaled, rotate around 90°. Note: Part of the problem might be that 1. the brush-vertixes have been edited 2. the brush has been copied ... 3. and afterwards rotated)
  • 12:00, 9 March 2006 Vaarscha (talk | contribs) uploaded File:Gimp normal3.jpg (The normal map was reworked by hand, removing some parts that are not supposed to be higher than other ones. This could not have been done within the usual editing of the normal map (however, the image could have been reworked before creating the normal m)
  • 11:45, 9 March 2006 Vaarscha (talk | contribs) uploaded File:Gimp normal2.jpg (In the 3D Preview the Sphere is selected and the texture is patterned 3 times on it using the UV scale. cocaine.tga is a skin for a model used in [http://www.heatmod.com HEAT] and was made by Complex. These are the final settings [[User:Vaarscha|Vaarscha)
  • 11:32, 9 March 2006 Vaarscha (talk | contribs) uploaded File:Gimp normal1.jpg (The windows are placed so that you can easily work with them. The tab for choosing the model in the 3D Preview window is open. cocaine.tga is a skin for a model used in [http://www.heatmod.com HEAT] and was made by Complex. The normal map that's about to)
  • 14:06, 8 March 2006 Vaarscha (talk | contribs) uploaded File:V shotgun hlmv.jpg (The v_shotgun model Screenshot taken in HLMV from a rather unusual angle.)
  • 18:17, 13 February 2006 Vaarscha (talk | contribs) uploaded File:Worldmodel heatm4alyx.jpg (Alyx with the correctly aligned weapon model. The model is a M4a1 modelled by Ecks for [http://www.heatmod.com HEAT]. Screenshot taken by Vaarscha.)
  • 18:15, 13 February 2006 Vaarscha (talk | contribs) uploaded File:Worldmodel heatm4.jpg (The root bone ValveBiped.Bip01_R_Hand with the weapon model. The model is a M4a1 modelled by Ecks for [http://www.heatmod.com HEAT]. Screenshot taken by Vaarscha.)