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Combined display of all available logs of Valve Developer Community. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 03:39, 28 February 2012 Biohazard 90 talk contribs moved page SourceShaderEditor/Ref nodes to SourceShaderEditor/Ref nodes HLSL (disambiguation between node types)
- 12:22, 18 July 2011 Biohazard 90 talk contribs uploaded File:Shadereditor preview world.jpg (Applying editor shaders to entities on-the-fly.)
- 12:21, 18 July 2011 Biohazard 90 talk contribs uploaded File:Shadereditor preview window.png (Rendering an editor shader on a model.)
- 12:20, 18 July 2011 Biohazard 90 talk contribs uploaded File:Shadereditor tutorial assign.png (Example usage of the ''assign'' node.)
- 12:20, 18 July 2011 Biohazard 90 talk contribs uploaded File:Shadereditor tutorial declare.png (Example usage of the ''declare'' node.)
- 12:17, 18 July 2011 Biohazard 90 talk contribs uploaded File:Shadereditor desaturate.png (A simple post processing effect created with the Category:SourceShaderEditor.)
- 08:00, 25 May 2011 Biohazard 90 talk contribs moved page Sprungplatte (Portal 2) to Aerial Faith Plate:de
- 17:31, 22 May 2011 Biohazard 90 talk contribs moved page Hitze Entmutigungs Laser (Portal 2) to Thermal Discouragement Beam:de
- 06:30, 14 May 2011 Biohazard 90 talk contribs moved page Refresh to Refresh:ru (main article should be in english)
- 17:09, 9 April 2011 Biohazard 90 talk contribs moved page UTIL ApprochAngle to UTIL ApproachAngle (spelling)
- 17:09, 9 April 2011 Biohazard 90 talk contribs moved page UTIL Approch to UTIL Approach (spelling)
- 15:09, 4 February 2011 Biohazard 90 talk contribs uploaded File:Prop vehicle prisoner pod.jpg (Prop_vehicle_prisoner_pod with default model.)
- 14:55, 4 February 2011 Biohazard 90 talk contribs uploaded File:Prop coreball.jpg (prop_coreball as seen in episode one.)
- 16:47, 2 February 2011 Biohazard 90 talk contribs uploaded File:Env sporeexplosion.jpg (Example for env_sporeexplosion entity.)
- 13:37, 2 February 2011 Biohazard 90 talk contribs uploaded File:Env steam.jpg (This shows the env_steam entity ingame; '''type''' set to <code>normal</code> on the left and to <code>heat wave</code> on the right side).)
- 20:36, 16 January 2011 Biohazard 90 talk contribs uploaded File:Source Depthbuffer 8bit.jpg (Depth buffer range increased to represent 20000 units of depth. 8-bit compression causes heavy color banding and would hinder certain post processing effects from working properly.)