Uploads by Biohazard 90
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This special page shows all uploaded files.
Date | Name | Thumbnail | Size | Description | Versions |
---|---|---|---|---|---|
12:22, 18 July 2011 | Shadereditor preview world.jpg (file) | ![]() |
1.33 MB | Applying editor shaders to entities on-the-fly. | 1 |
12:21, 18 July 2011 | Shadereditor preview window.png (file) | ![]() |
446 KB | Rendering an editor shader on a model. | 1 |
12:20, 18 July 2011 | Shadereditor tutorial assign.png (file) | ![]() |
93 KB | Example usage of the ''assign'' node. | 1 |
12:20, 18 July 2011 | Shadereditor tutorial declare.png (file) | ![]() |
245 KB | Example usage of the ''declare'' node. | 1 |
12:17, 18 July 2011 | Shadereditor desaturate.png (file) | ![]() |
273 KB | A simple post processing effect created with the Category:SourceShaderEditor. | 1 |
15:09, 4 February 2011 | Prop vehicle prisoner pod.jpg (file) | ![]() |
57 KB | Prop_vehicle_prisoner_pod with default model. | 1 |
14:55, 4 February 2011 | Prop coreball.jpg (file) | ![]() |
194 KB | prop_coreball as seen in episode one. | 1 |
16:47, 2 February 2011 | Env sporeexplosion.jpg (file) | ![]() |
41 KB | Example for env_sporeexplosion entity. | 1 |
13:37, 2 February 2011 | Env steam.jpg (file) | ![]() |
111 KB | This shows the env_steam entity ingame; '''type''' set to <code>normal</code> on the left and to <code>heat wave</code> on the right side). | 1 |
20:36, 16 January 2011 | Source Depthbuffer 8bit.jpg (file) | ![]() |
186 KB | Depth buffer range increased to represent 20000 units of depth. 8-bit compression causes heavy color banding and would hinder certain post processing effects from working properly. | 1 |