User contributions for ToothpasteVixen
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19 January 2025
- 22:3122:31, 19 January 2025 diff hist −43 m Env projectedtexture/fixes Render Textures on their own just affect memory usage, NOT performance.
- 22:2722:27, 19 January 2025 diff hist −1,024 Env projectedtexture/fixes Removed bad advice involving changing enum values in the materialsystem interface header (including setting one to an invalid value)
5 December 2024
- 22:0722:07, 5 December 2024 diff hist −177 HLSL Removed irrelevant/incorrect information and reworded shader model info. (ToGL disassembles the DirectX shader bytecode to equivalent GLSL, almost the exact opposite of what was described. Cg has been deprecated since 2012 and was almost identical to HLSL anyway.)
13 November 2024
- 05:2705:27, 13 November 2024 diff hist −663 Codename: Gordon Cleaned up some of the grammar.
15 August 2023
- 03:5403:54, 15 August 2023 diff hist +107 m Hammer Manual Configuration No edit summary
- 03:3303:33, 15 August 2023 diff hist −2 m Hammer Manual Configuration Fixed the numbering
- 03:3103:31, 15 August 2023 diff hist −1,144 Hammer Manual Configuration Adjusted some of the wording and examples to better account for changes that happened with SteamPipe.
5 June 2022
- 20:0320:03, 5 June 2022 diff hist −107 m Shaders without folder Undo revision 240655 by MrKleiner (talk) they were used for TF2 invasion, a cancelled atempt at tf2 from 2003. The final tf2 is pretty much just tfc:source by comparison Tag: Undo
24 April 2021
- 22:1922:19, 24 April 2021 diff hist −27 m Env projectedtexture/fixes Change MATERIAL_RT_DEPTH_ONLY to MATERIAL_RT_DEPTH_NONE, as the former disables bilinear filtering on the depth texture. The (confusingly named) parameter only determines if the texture has a separate depth buffer when bound as the colour buffer.