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11 February 2013
- 17:0017:00, 11 February 2013 diff hist +11 m Left 4 Dead 2/Scripting/Expanded Mutation System/Getting Started →Creating Necessary Folders
- 17:0017:00, 11 February 2013 diff hist +346 Left 4 Dead 2/Scripting/Expanded Mutation System/Getting Started Added instructions for creating needed folders
- 16:5416:54, 11 February 2013 diff hist −41 Left 4 Dead 2/Scripting/Expanded Mutation System/Creating a Simple Mutation - GamePlay →Modifying your Mutation: Adding Entities - The Escape
- 16:5216:52, 11 February 2013 diff hist −9 Left 4 Dead 2/Scripting/Expanded Mutation System/Creating a Simple Mutation - GamePlay Fixed broken link
- 16:4716:47, 11 February 2013 diff hist 0 Left 4 Dead 2/Scripting/Expanded Mutation System/Appendix: Game Mode using Game Events →Using a Game Event
- 16:4216:42, 11 February 2013 diff hist +21 Template:L4D2 simple staged holdout menu Restored the INTRO link
- 15:3815:38, 11 February 2013 diff hist −1 m Template:L4D2 simple staged holdout menu Fixed header
- 15:3615:36, 11 February 2013 diff hist 0 m Left 4 Dead 2/Scripting/Expanded Mutation System Protected "L4D2 EMS/Intro" ([edit=sysop] (indefinite) [move=sysop] (indefinite))
- 15:3515:35, 11 February 2013 diff hist −9 Left 4 Dead 2/Scripting/Expanded Mutation System/GnomeHunter tutorial 9 Fixed broken link
- 15:3215:32, 11 February 2013 diff hist −56 Template:L4D2 simple staged holdout menu Narrowed down some subcategories
- 15:1515:15, 11 February 2013 diff hist +2,505 N Left 4 Dead 2/Scripting/Expanded Mutation System/Appendix: System VScripts Created page with "__NOTOC__{{L4D2_simple_staged_holdout_menu}} ---- = VScript files that are part of the Mutation System = Here lies a list of all VScript files that are now used by the Muta..."
- 15:1515:15, 11 February 2013 diff hist −9 Template:L4D2 simple staged holdout menu No edit summary
- 15:1515:15, 11 February 2013 diff hist +3,516 N Left 4 Dead 2/Scripting/Expanded Mutation System/StageTypeAppendix Created page with "__NOTOC__{{L4D2_simple_staged_holdout_menu}} == STAGE_SETUP == In SETUP, the Director is essentially shut down. Things like wandering zombies that initially spawned in and suc..."
- 15:1515:15, 11 February 2013 diff hist −71 Template:L4D2 simple staged holdout menu No edit summary
- 15:1415:14, 11 February 2013 diff hist +2,956 N Left 4 Dead 2/Scripting/Expanded Mutation System/ConfigureHammerForEntityGroupCompilation Created page with "= Configuring Hammer to compile Entity Groups = == Install Perl == Part of this process involves executing some Perl scripts provided by Valve which compile entity groups. In or..."
- 15:1415:14, 11 February 2013 diff hist −9 Template:L4D2 simple staged holdout menu No edit summary
- 15:1315:13, 11 February 2013 diff hist +1,473 N Left 4 Dead 2/Scripting/Expanded Mutation System/Appendix: Debugging Created page with "__NOTOC__{{L4D2_simple_staged_holdout_menu}} == Helpful Scripted Mode console commands == * '''script_attach_debugger''': attaches the game to the [[L4D2_DLC3_VScript/Appendi..."
- 15:1315:13, 11 February 2013 diff hist −9 Template:L4D2 simple staged holdout menu No edit summary
- 15:1315:13, 11 February 2013 diff hist +48 Left 4 Dead 2/Scripting/Expanded Mutation System/Appendix: Game Mode using Game Events Added NOTOC and holdout menu
- 15:1315:13, 11 February 2013 diff hist +2,233 N Left 4 Dead 2/Scripting/Expanded Mutation System/Appendix: Game Mode using Game Events Created page with "== Using a Game Event == In this example we are going to use the game event generated when a boomer is killed to make the survivors laugh. First, create a new mutation titled '..."
- 15:1215:12, 11 February 2013 diff hist −9 Template:L4D2 simple staged holdout menu No edit summary
- 15:1215:12, 11 February 2013 diff hist +48 Left 4 Dead 2/Scripting/Expanded Mutation System/Appendix: Game Events Added NOTOC and holdout menu
- 15:1115:11, 11 February 2013 diff hist +1,600 N Left 4 Dead 2/Scripting/Expanded Mutation System/Appendix: Game Events Created page with "== Left 4 Dead Game Events == Game Events are messages that get broadcast when specific events in the game occur. The messages can then be acted upon by game systems other than..."
- 15:1115:11, 11 February 2013 diff hist −9 Template:L4D2 simple staged holdout menu No edit summary
- 15:1015:10, 11 February 2013 diff hist +1,968 N Left 4 Dead 2/Scripting/Expanded Mutation System/Appendix: Table Save Restore Created page with "__NOTOC__{{L4D2_simple_staged_holdout_menu}} == Saving and Restoring Tables across Map Transitions == The following functions can be used to save and restore table data across ..."
- 15:1015:10, 11 February 2013 diff hist −9 Template:L4D2 simple staged holdout menu No edit summary
- 15:1015:10, 11 February 2013 diff hist +8,547 N Left 4 Dead 2/Scripting/Expanded Mutation System/Appendix: Functions Created page with "__NOTOC__{{L4D2_simple_staged_holdout_menu}} This documents some of the functions provided within the new Mutation system. As you have probably figured out if you've gotten th..."
- 15:0915:09, 11 February 2013 diff hist −9 Template:L4D2 simple staged holdout menu No edit summary
- 15:0915:09, 11 February 2013 diff hist +8,419 N Left 4 Dead 2/Scripting/Expanded Mutation System/Appendix: HUD Created page with "__NOTOC__{{L4D2_simple_staged_holdout_menu}} There is now a (fairly lo-fi, but functional) script controllable "HUD" for making simple text based UI's for your game modes. Thi..."
- 15:0915:09, 11 February 2013 diff hist −9 Template:L4D2 simple staged holdout menu No edit summary
- 15:0915:09, 11 February 2013 diff hist +4,653 N Left 4 Dead 2/Scripting/Expanded Mutation System/Appendix: Spawning Infected Created page with "__NOTOC__{{L4D2_simple_staged_holdout_menu}} === Spawning Infected === == Overview == As in L4D, the Director is really in charge here. You can give the director hints, you c..."
- 15:0915:09, 11 February 2013 diff hist −9 Template:L4D2 simple staged holdout menu No edit summary
- 15:0915:09, 11 February 2013 diff hist +7,859 N Left 4 Dead 2/Scripting/Expanded Mutation System/Appendix: Spawning Created page with "__NOTOC__{{L4D2_simple_staged_holdout_menu}} === Spawning Objects === == Overview == There are several ways to spawn (create) objects in the Mutation toolkit: * Place named i..."
- 15:0815:08, 11 February 2013 diff hist −9 Template:L4D2 simple staged holdout menu No edit summary
- 15:0815:08, 11 February 2013 diff hist +1,976 N Left 4 Dead 2/Scripting/Expanded Mutation System/Appendix: DirectorOptions Created page with "__NOTOC__{{L4D2_simple_staged_holdout_menu}} == The DirectorOptions Table == And yes, in a new mutation, you'll use '''SessionOptions''' to refer to this stuff, not DirectorOp..."
- 15:0815:08, 11 February 2013 diff hist −9 Template:L4D2 simple staged holdout menu No edit summary
- 15:0815:08, 11 February 2013 diff hist +2,938 N Left 4 Dead 2/Scripting/Expanded Mutation System/GnomeHunter tutorial 9 Created page with "__NOTOC__{{L4D2_simple_staged_holdout_menu}} Now you have finished writing a complete Mutation using VScript, you may want to keep practicing before starting your very own Mutat..."
- 15:0815:08, 11 February 2013 diff hist −9 Template:L4D2 simple staged holdout menu No edit summary
- 15:0715:07, 11 February 2013 diff hist +2,678 N Left 4 Dead 2/Scripting/Expanded Mutation System/GnomeHunter tutorial 8 Created page with "__NOTOC__{{L4D2_simple_staged_holdout_menu}} == Message Tickers == The Mutation System allows you to display messages on the HUD for players. If your Mutation's VScript supplies..."
- 15:0715:07, 11 February 2013 diff hist −9 Template:L4D2 simple staged holdout menu No edit summary
- 15:0715:07, 11 February 2013 diff hist +4,060 N Left 4 Dead 2/Scripting/Expanded Mutation System/GnomeHunter tutorial 7 Created page with "__NOTOC__{{L4D2_simple_staged_holdout_menu}} == Spawning Infected: Setting up a GetNextStage == If you remember from the Simple tutorial, a '''GetNextStage()''' function is cal..."
- 15:0715:07, 11 February 2013 diff hist −9 Template:L4D2 simple staged holdout menu No edit summary
- 15:0615:06, 11 February 2013 diff hist +5,737 N Left 4 Dead 2/Scripting/Expanded Mutation System/GnomeHunter tutorial 6 Created page with "__NOTOC__{{L4D2_simple_staged_holdout_menu}} == Detecting the Gnome's Proximity to the Locker == When the player carries the gnome we want the following things to happen: *..."
- 15:0615:06, 11 February 2013 diff hist −9 Template:L4D2 simple staged holdout menu No edit summary
- 15:0615:06, 11 February 2013 diff hist +3,840 N Left 4 Dead 2/Scripting/Expanded Mutation System/GnomeHunter tutorial 5 Created page with "__NOTOC__{{L4D2_simple_staged_holdout_menu}} == Creating the Gnome Dropoff Point == In this section we're going to create a locker object that we'll use to house the gnome. We..."
- 15:0615:06, 11 February 2013 diff hist −9 Template:L4D2 simple staged holdout menu No edit summary
- 15:0515:05, 11 February 2013 diff hist +11,566 N Left 4 Dead 2/Scripting/Expanded Mutation System/GnomeHunter tutorial 4 Created page with "__NOTOC__{{L4D2_simple_staged_holdout_menu}} == Allowing Survivors to pick up the gnome == Now we have our gnome in the game. Next we need to permit Survivors to pick it up! T..."
- 15:0515:05, 11 February 2013 diff hist −9 Template:L4D2 simple staged holdout menu No edit summary
- 15:0415:04, 11 February 2013 diff hist +6,007 N Left 4 Dead 2/Scripting/Expanded Mutation System/GnomeHunter tutorial 3 Created page with "__NOTOC__{{L4D2_simple_staged_holdout_menu}} == Creating the Gnome Entity Group and Spawn Point == Now we have players spawning at their start positions- But we need a gnome in..."
- 15:0415:04, 11 February 2013 diff hist −9 Template:L4D2 simple staged holdout menu No edit summary