User contributions for Macky
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14 March 2021
- 23:4623:46, 14 March 2021 diff hist +214 N User:Macky user page
- 23:3223:32, 14 March 2021 diff hist +1,572 N Point script template page for point_script_template created! A simple one
7 March 2021
- 23:1923:19, 7 March 2021 diff hist +59 m Left 4 Dead 2/Scripting/Director Scripts →Gauntlet Specific/Related: CustomTankKiteDistance
- 23:1423:14, 7 March 2021 diff hist +73 m Left 4 Dead 2/Scripting/Director Scripts →Mutation Specific/Related: cm_AutoReviveFromSpecialIncap bug
- 22:5022:50, 7 March 2021 diff hist +160 m Left 4 Dead 2/Scripting/Director Scripts →General: WARNING fallensurvivor keys may be obsolete
26 February 2021
- 21:2021:20, 26 February 2021 diff hist +11 m Left 4 Dead 2/Scripting/Script Functions →Hooks: Turns out CloudFlare really hates < and > so I removed them
- 21:1221:12, 26 February 2021 diff hist +181 m Left 4 Dead 2/Scripting/Script Functions →InterceptChat: i keep getitng blocked to edit in an updatefunc wtf
- 20:5820:58, 26 February 2021 diff hist −512 Left 4 Dead 2/Scripting/Director Scripts →Callbacks: Whole shtick with Update func here is false, its part of scripted mode and has no special behavior in finales (tested only in gauntlet finale, so only The Parish and Cold Stream)
- 20:4920:49, 26 February 2021 diff hist +118 m Left 4 Dead 2/Scripting/Director Scripts →Finales and Scripted Panic Events: ScriptedPanicEvent bug, 'ScrollBox' uses js highlighting, slight tweak to the example script (hopefully builds some good habits with const, and less worse of high ci limit habits)
12 January 2021
- 05:2105:21, 12 January 2021 diff hist +443 Navigation Meshes (L4D) →Marking: Thanks to the code leak.... We now can know what STAIRS does! (and other things in "server/NextBot")
31 December 2020
- 12:5912:59, 31 December 2020 diff hist +114 m Player →Inputs: addendum to TeleportToSurvivorPosition
30 December 2020
- 04:3504:35, 30 December 2020 diff hist +115 m Player →Inputs: found in map: c6m3_port (The Passing, CHP 3, Port finale)
26 December 2020
- 09:5809:58, 26 December 2020 diff hist +252 Point script use target →Game engine hooks: Slightly edited change from the big list of l4d2 script functions [OnUseStart() is bugged]
- 09:5709:57, 26 December 2020 diff hist +2 m Left 4 Dead 2/Scripting/Script Functions →Hooks: for consistency, I added brackets at the end of <code>ConnectOutput()</code>
- 09:5409:54, 26 December 2020 diff hist +241 Left 4 Dead 2/Scripting/Script Functions →Hooks: point_script_use_target's OnUseStart is bugged
24 November 2020
- 00:4900:49, 24 November 2020 diff hist −28 m Left 4 Dead 2/Scripting/Director Scripts →General: removed todo from DominatorLimit
22 November 2020
- 10:4510:45, 22 November 2020 diff hist 0 m Tank boss →Inputs: moved the period
- 10:4510:45, 22 November 2020 diff hist −12 m Tank boss it was invisible, so I had to do this to fix it
- 10:3610:36, 22 November 2020 diff hist +221 m Tank boss Missing OnKilledOutput, and added info to "AddCaptureDestroyPostfix". But I must admit the implementation for the latter isn't the best, but its better to get the info out there since no one has been using it...