User contributions for Chainmanner
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28 August 2016
- 07:3807:38, 28 August 2016 diff hist +1 Prop portal Placement problems only apply for Portal 2, and the prop_portal linking to the player's weapon_portalgun applies to both games.
25 June 2016
- 06:0006:00, 25 June 2016 diff hist +172 Player and NPC Cloak No edit summary
10 June 2016
- 13:4213:42, 10 June 2016 diff hist +204 Talk:Player and NPC Cloak →CBaseCombatCharacter constructor and destructor current
- 13:3713:37, 10 June 2016 diff hist +270 Player and NPC Cloak THIS is the real issue I was referring to.
8 May 2016
- 16:3316:33, 8 May 2016 diff hist −297 Player and NPC Cloak Nevermind.
- 16:3216:32, 8 May 2016 diff hist +69 Player and NPC Cloak →VMT file modification
- 16:2616:26, 8 May 2016 diff hist +264 Player and NPC Cloak Added $alphatest note. Can't believe it took me this long to figure it out.
- 16:1216:12, 8 May 2016 diff hist −535 Player and NPC Cloak Undo revision 196556 by Chainmanner (talk) My bad. Wrong information.
- 16:1016:10, 8 May 2016 diff hist +535 Player and NPC Cloak →Cloak effect material proxy (cloakproxy.cpp)
2 May 2016
- 12:0812:08, 2 May 2016 diff hist +68 SFM/Ambient Occlusion Performance note
16 April 2016
- 13:3313:33, 16 April 2016 diff hist +7 Point clientcommand Crash happens immediately when saving
20 August 2015
- 15:4415:44, 20 August 2015 diff hist +4,138 Fixing VGUI Screens in Source 2013 Singleplayer No edit summary
30 September 2014
- 13:0013:00, 30 September 2014 diff hist +136 Player and NPC Cloak No edit summary
16 September 2014
14 September 2014
13 September 2014
- 08:1908:19, 13 September 2014 diff hist −336 Adding Ironsights Cut out a bit of SetIronsightTime; the solution would have made the viewmodel shift only once, after which it instantly moved to the ironsight position.
3 September 2014
2 September 2014
- 18:3218:32, 2 September 2014 diff hist +3 m Entity Hierarchy (parenting) →KillHierarchy
- 18:0618:06, 2 September 2014 diff hist −8 Template:I BaseNPC The BecomeRagdoll input DOES remove the original entity.
29 August 2014
- 21:2821:28, 29 August 2014 diff hist +195 N Talk:Player and NPC Cloak Created page with "Feel free to list any improvements I should make. This is, after all, my first tutorial, so there's likely some things I could polish. ~~~~"
27 August 2014
- 14:1014:10, 27 August 2014 diff hist +230 Player and NPC Cloak No edit summary
- 14:0914:09, 27 August 2014 diff hist +19 N File:Cloak 95.jpg Cloak effect at 95% current
- 14:0814:08, 27 August 2014 diff hist +19 N File:Cloak 50.jpg Cloak effect at 50% current
- 14:0514:05, 27 August 2014 diff hist 0 Player and NPC Cloak No edit summary
- 14:0414:04, 27 August 2014 diff hist +20 Player and NPC Cloak No edit summary
- 14:0214:02, 27 August 2014 diff hist +33 N File:Prologue city010000.jpg Cloak effect at 33% invisibility. current
- 13:5513:55, 27 August 2014 diff hist +14 Player and NPC Cloak →OPTIONAL: Moment of truth (cloaktest.cpp)
- 13:5413:54, 27 August 2014 diff hist +19 Player and NPC Cloak →basecombatcharacter.cpp
26 August 2014
- 09:5009:50, 26 August 2014 diff hist −172 Tool textures (Source) →General
25 August 2014
- 20:4020:40, 25 August 2014 diff hist +86 Fixing VGUI Screens in Source 2013 Singleplayer →Step 3: Client-Server Interface
- 20:3920:39, 25 August 2014 diff hist +1 Fixing VGUI Screens in Source 2013 Singleplayer →Step 3: Client-Server Interface
- 20:3920:39, 25 August 2014 diff hist +155 Fixing VGUI Screens in Source 2013 Singleplayer No edit summary
- 20:3020:30, 25 August 2014 diff hist +6 Player and NPC Cloak →basecombatweapon_shared.cpp
23 August 2014
- 22:0822:08, 23 August 2014 diff hist −78 Env projectedtexture Nevermind. Moved it down a bit.
- 22:0622:06, 23 August 2014 diff hist +287 Env projectedtexture Just thought this was worth pointing out...
- 07:4307:43, 23 August 2014 diff hist +6 Player and NPC Cloak No edit summary
- 07:4307:43, 23 August 2014 diff hist +27 Player and NPC Cloak No edit summary
- 07:4207:42, 23 August 2014 diff hist +2 Player and NPC Cloak →OPTIONAL: Moment of truth (cloaktest.cpp)
22 August 2014
- 20:0620:06, 22 August 2014 diff hist +46 Category:Programming →Miscellaneous
- 20:0420:04, 22 August 2014 diff hist +39 Player and NPC Cloak No edit summary
- 19:5819:58, 22 August 2014 diff hist +65 Player and NPC Cloak No edit summary
- 19:5619:56, 22 August 2014 diff hist +23 Player and NPC Cloak No edit summary
- 19:5319:53, 22 August 2014 diff hist +26 Player and NPC Cloak No edit summary
- 19:5319:53, 22 August 2014 diff hist +7,901 Player and NPC Cloak Finishing up
- 15:1415:14, 22 August 2014 diff hist +10,175 N Player and NPC Cloak Created page with "In this tutorial, we will be making a basic cloak that players and NPCs can use to hide from enemy NPCs. This has been tested in Source 2013 HL2 singleplayer engine, so there may..."
21 August 2014
- 19:4819:48, 21 August 2014 diff hist +5 m Lighting →Dynamic shadows: No dynamically angled shadows in Source 2013