Rt WaterReflection/en

From Valve Developer Community
Jump to: navigation, search

_rt_WaterReflection is a parameter for use with "$reflecttexture". This texture is used for "real-time" reflections.
Its most common use is in in Water materials, which causes the water to reflect the world around it, similar to env_cubemap, but better. It is also used by LightmappedReflective.

$reflecttexture _rt_WaterReflection

$reflectamount "0.4" $reflecttint "{ 190 190 190 }" $reflectskyboxonly 1

$reflectentities 1