sRGB
(Redirected from R shader srgb)
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November 2024
You can help by adding links to this article from other relevant articles.
November 2024
sRGB is a standardized color space for use with monitors, printers, and the internet. It is supported by OpenGL and Direct3D.
Source
The r_shader_srgb
ConVar determines whether sRGB conversion is done through hardware or through software.
- -1: Use hardware cap[Clarify]
- 0: Use hardware sRGB conversion (Default)
- 1: Use software sRGB conversion
Note:The Xbox 360 will always use hardware conversion.
There is also a fallback shader srgb
that can be used in VMTs to detect whether or not conversion is actually being done through hardware.
"Unlittwotexture" //"UnlitGeneric" { "$basetexture" "_rt_Camera" "%tooltexture" "dev/dev_monitor" "$surfaceprop" "glass" "$additive" "1" // "$texture2" "models/props_combine/shieldwall_tint" "$texture2" "dev/dev_combinescanline" // "$texture2" "engine/camerarendertarget" //"srgb?$alpha" "1.3" "srgb?$color2" "[2.5 2.5 2.5]" "Proxies" { "Sine" { "resultVar" "$color[0]" "sineperiod" .1 "sinemin" .4 "sinemax" .41 } "Sine" { "resultVar" "$color[1]" "sineperiod" .1 "sinemin" .4 "sinemax" .41 } "Sine" { "resultVar" "$color[2]" "sineperiod" .1 "sinemin" .4 "sinemax" .41 } "TextureScroll" { "texturescrollvar" "$texture2transform" "texturescrollrate" .06 "texturescrollangle" -90 } } } |