r_rootlod
		
		
		
		
		
		Jump to navigation
		Jump to search
		
		
	
r_rootlod  is a   console variable  available in all  Source games. It offsets the root level of detail, which normally would be 0.
 Source games. It offsets the root level of detail, which normally would be 0.
Usage
Syntax: r_rootlod <integer>
The default value is "0". Acceptable range is from 0 to the engine limit. In  Half-Life 2 the limit is 7.
 Half-Life 2 the limit is 7.
A models root level of detail, also known as LOD 0 or the base level, is the fully detailed version of a model, containing all polygons.
r_rootlod forces the engine to treat the base level as a different value.
Setting r_rootlod to 1 means all models will never go down below 1 (as 1 is classified as the root now, instead of 0), but it still allows the engine to dynamically adjust level of detail, unlike r_lod.
