MonoEngine
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MonoEngine is a third-party
Source Engine branch using licensed code, created by Monochrome, Inc for Contagion. It is a modified version of
Left 4 Dead 2 engine branch.
Features
- Increased engine limits - more brushes and entities can be used within a single level allowing for larger and more detailed levels.
- Addition of a Peer-2-Peer Lobby System using Steam Networking. Joining dedicated servers as a party through the lobby is also supported.
- Hammer Editor has been updated to support real time 3D skybox and fog rendering.
- Miles Sound System has been replaced with Wwise Spatial Audio to create more immersive ambience across the levels.
- Alongside with VScript implementation inherited from Left 4 Dead 2, MonoEngine also features its own implementation of Angelscript to expand the modding capabilities of the game.
- Havok has been replaced with Volt
- Main Menu uses UI2 "which is based on VGUI2, but the core elements of VGUI is still there."
maxplayers_overridehas been added- Chromium Embedded Framework has been added to allow for interactive panels to be coded in HTML & JS (i.e. keypads) Showcase