NPC FOV
An NPC's Field of View or FOV is the same as the Viewcone Angle (the Viewcone Length is how far the NPC can see). Both are very important in NPC Sensing AI.
Contents
List of NPC FOVs
NPC FOV varies considerably between NPC classes.
- This list is intended as a quick reference for level-designers positioning and angling their NPCs for effective AI behaviour. It is only a quick, crude reference and not (yet) empirically verified.
- Todo: Ultimately each NPC class's Viewcone Angle & Length should be included on their entity page, making this central list redundant.
Static NPCs: m_flFieldOfView FOV (degrees) npc_barnacle 0.5 120 down ? npc_combinecamera 0.5 120 down ? npc_missile defense 0.1 168 up ? npc_spotlight VIEW_FIELD_FULL 360 npc_turret VIEW_FIELD_NARROW 90 npc_turret_ceiling 0.0f 180 npc_turret_floor 0.4f 132 npc_vehicledriver VIEW_FIELD_FULL 360
Moving NPCs: m_flFieldOfView FOV (degrees) npc_antlion -0.5f 240 ANTLION_VIEW_FIELD_NARROW 0.85f 64 npc_antlionguard -0.4f 228 npc_combine_s -0.2 204 npc_helicopter -1.0 360 npc_basescanner 0.2 156 npc_npc_blob -1.0f 360 npc_bullsquid 0.2 156 npc_combinedropship 0.5 120 npc_combinegunship -0.707 270 npc_crow VIEW_FIELD_FULL 360 npc_fastzombie 0.2 156 npc_headcrab 0.5 120 npc_houndeye 0.5 120 npc_hydra -1.0 360 npc_icthyosaur -0.707 270 npc_manhack VIEW_FIELD_FULL 360 npc_metropolice -0.2 204 npc_playercompanion 0.02 178 npc_poisonzombie 0.2 156 npc_rollermine -1.0f 360 npc_stalker 0.1 168 npc_strider 0.0 180 npc_zombie 0.2 156 npc_zombine 0.2 156 npc_protosniper 0.2 156 npc_advisor VIEW_FIELD_FULL 360
Characters: m_flFieldOfView FOV (degrees) npc_breen 0.5 120 npc_dog 0.5 120 npc_eli 0.5 120 npc_gman 0.5 120 npc_kleiner 0.5 120 npc_monk -0.707 270 npc_mossman 0.5 120
Oddballs : m_flFieldOfView npc_bullseye keyvalue input ? npc_turret_ground cos( ((GROUNDTURRET_VIEWCONE / 2.0f) * M_PI / 180.0f) ) npc_enemyfinder keyvalue input (0.5 default)
Displaying viewcones
You can display viewcones in-game through the Console Command npc_viewcone.
Source Code Variables
The NPC's ViewCone Angle or FOV can be inferred from the m_flFieldOfView value given in the relevant npc.cpp file, using the formula:
FOV = (2 * acos(m_flFieldOfView))
m_flFieldOfView
m_flFieldOfView indicates the width of this NPC's forward view cone (as a dotproduct result).
- Its value must be between -1.0 and 1.0. If m_flFieldOfView is negative (ie <0) then the FOV is wider than 180 degrees.
- To calculate the m_flFieldOfView value for a desired FOV, use:
m_flFieldOfView = (cos(0.5 * FOV))
VIEW_FIELD_FULL
Preset NPC m_flFieldOfView value defined in util.h as == 360 deg FOV.
VIEW_FIELD_WIDE
Preset NPC m_flFieldOfView value defined in util.h as == 270 deg FOV.
- Todo: additional comment in util.h states "0.1 // +-85 degrees, used for full FOV checks" ... significant?
VIEW_FIELD_NARROW
Preset NPC m_flFieldOfView value defined in util.h as == 90 deg FOV.
- A more narrow check used to set up ranged attacks
VIEW_FIELD_ULTRA_NARROW
Preset NPC m_flFieldOfView value defined in util.h as == 50 deg FOV.
- A more narrow check used to set up ranged attacks.