- ← SiN Episodes Level Creation
This page contains a list of all the official maps available in Sin Episodes in the order they mostly appear in the game, with the list containing the mapname of the level, the level name, a description of what happens throughout the level and an image of how a section of the map looks like. There is a total of 18 story missions (6 chapters, ~3 maps per chapter), 7 arena maps, 6 backgrounds and 1 minigame, making it 32 official levels in the entire game by default.
Intro
Map
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Name
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Description
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Image
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se1_intro01
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Escape
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The screen fades in from white only for the player to see being woken up being bound to a metal bed, looked physically looked down upon by Elexis and Radek - the main villians of the story. They are talking about and to the player about the procedure that is gonna happen following their monologue, which never happens as after Elexis leaves the room Jessica arrives, frees and gets introduces to the player through her actions as it plays out in the cutscene. Jessica and the player now has to escape the facility through its corridors as it explodes and falls apart around them; to the car located in the parkinglot which they use to drive out of their in a hurry, finalising with the player passing out in the passenger seat.
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se1_intro02
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Pursuit
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This level is an entire cutscene, with the player waking up from the passing earlier with Jessica now driving the car on the large bridge crossing the river telling that they are tracking Radek's movements to find his hideout, which the player later has to fight his way through. The player passes out again to be greeded by a dream in which being in a pool of water surrounded by thick greyish fog, with Elexis confronting in a bikini (censored version which includes the steam version, fully nude in the uncensored version of the game) informing that what she has done, she believes is the right thing to do for the world. The player awakes from the dream to a SiNTEK cheakpoint that ultimately ends with Jessica driving through its gate at full speed when being called out on what their business is in this sector of the city.
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se1_intro03
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Arrival
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Arriving at the industrial area of the docks the player awakes from a passing yet again, with Jessica talking about what they are doing there until JC interrupts trying to talk Jessica out of them trying to find Radek's hideout right after what has happened beforehand and that they instead should return to HQ immediately. Jessica does not listen of course and shuts him down with the 'There is bad connection' cliche, informs yet again why they are there and drives off from the player in the personal section of the cargoship part of the docking area, now free to explorer and learn how to interact with objects and people.
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Docks
Map
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Name
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Description
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Image
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se1_docks01
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Trapped
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First off the player is allowed into the docks by employee Martin, making sure the player is in no possession of any firearms as that would block the player from entering the area in the first place. Meeting up with Garrison at the end of the dock a monologue occours and the player is briefly told the location of Radek's hideout in greater detail, but not until interrupted by a shipping container being dropped, preventing them from escaping the area. Martin detones some explosive barrels allowing the player to escape through the dock's underside while being continuously shot at by grunts through the floorboards, with this section also acting as a movement tutorial while building the intensity of the situation and sudden change in pace. Saved by Jessica yet again in a sewer controlroom, then given the magnum gun and a tutorial on how the health system works in the game, she dissapears through a door and the player is now on his own.
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se1_docks02
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Lighthouse
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Leaving a warehouse a short physics puzzle where an explosive barrel will have to get shot for a large metal beam cluster to smash open a fence gate, giving the player acces to a else normal busy ship docking station with a lighthouse being the dominant view of the scenery. The path goes through docking houses, the lighthouse where the jetpack grunt gets presented and a larger warehouse earlier shown through a window in prior map; attacked by grunts all throughout the course of the advanture. Finally a deadly robotic deathmachine gets unleased in an open warehouse room that instakill the player if not careful, with grunts spawning at the floor above and trying to shoot the player down at the same time. The objective of the room is to with grenades explode a set of barrels behind a door which will open it for good, allowing the player to progress to the next level.
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se1_docks03
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Generators
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Now in an office area of the docks right beside where the player was first giving access to the magnum gun, and will get attacked by lots of grunts in various ways while scaling a fire escape staircase, entering an office complex and the highest floor of the building. This part is filled with grunts firing out of the large windows that lets the use of grenades supplied beforehand much easier to use with its too a sized small room. Afterwards some more office halls gets trespassed to dropdown into a dirty backyard leading to an open large interior powerstation, gets attacked by grunts on higher catwalks inside the building. The player now has to go around where he came from to a pipe filled utility backroom on top and down a long arounded stairwell to the main turbines located in the basement, swim beneath them in the water below and open a bridge and gate while getting heavily shot at by lots of grunts comming at verious sides from the floor up high.
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se1_docks04
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Trainyard
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Now entering a very large cargoship shipping area with a crane, a small bridge and a fueling pipe filled bridge for the ship, the player will go around the complex and into the earlier trepassed powerstation but now at the opposite side of the fence with the fuilding silos. Going up a ladder and out on the pipe catwalk bridge, Jessica acknowledges the player's arriving and is ready to take the player across the water in a container to the traintracks below on the other side. Following the tracks Radek's hideout in the form of a stranded oiltanker will appear on the horizon and can be entered by going onto the seabed below and then into the red warehouse behind the concrete fencing, with the elevator down into its hull being at the end of the ramp opened by operating screen in the controlroom.
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Druglab
Map
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Name
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Description
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Image
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se1_u4lab01
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Infiltration
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se1_u4lab02
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Laboratory
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se1_u4lab03
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Catastrophe
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se1_u4lab04
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Hunted
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se1_u4lab05
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Minigame
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A secret minigame called 'Whack-A-Grunt' that can only be accessed by the use of the console, where the rules of the game reads as follows:
Kill all grunts. Grunts spawn in progressively larger waves over time. Total grunts in game: 150.
- Kill all the grunts (pigeons flying over the stadium can also be killed, counts seperately).
- Use any gun, but no grenades (assault rifle not available for whatever reason, only magnum and scattergun)
- Player with the highest score when all grunts have spawned wins (players taking turns locally).
- In the event of a tie, player with lowest time display wins.
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Pit
Map
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Name
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Description
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Image
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se1_pit01
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Descent
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The player has just left the selfdestroying ship through the utility tunnels and will now have to witness the horrors the tests conductet there, has released upon the world in the process of destroying the ship itself. After going through countless dark and dirty sewers fighting mosters the player will end up in an arena and will have to fight an quadralex for the first time in preperation for the finale fight and also be given the assault rifle right in the room beforehand, having to learn its strong and weak points.
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se1_pit02
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Emergence
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Following the fight against the quadralex, a small simple labyrinth section covered in prop_u4_barrel and grunts everywhere appears, with Jessica arriving in the car being chased by an attack helicopter when reaching the end of the maze. The player will enter the vehicle, open a gate by a control room by the end of the arena and then arrive at Supremacy Tower by driving at full speed through its doors.
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Highrise
Map
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Name
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Description
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Image
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se1_highrise01
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Entry
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se1_highrise02
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Search
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se1_highrise03
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NOC
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Finale
Map
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Name
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Description
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Image
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se1_finale01
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Finale
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The finale battle in the game for the player to overcome with what has been learned throughout, starting with a short cutscene of Jessica getting poison injected into her by Radek. Following the route around the top of the tower the player will end up on the roof of the building and has to fight against an quadralex and a druglab attack helocopter. The map will end by walking to the end of the destroyed helipad where a helicopter is waiting and the screen will fade to black.
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se1_finale02
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Finale
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This map is one entire cutscene that begins by letting the player know of what is going to happen in the next episode - the situations that are currently unfolding in the game's world by the actions taken throughout the game's story. Afterwards the credits about the people creating the software will rollover the screen, with a hidden gem with bloopers before returning to the main menu.
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Arena
Map
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Name
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Description
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Image
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arena_behindzeebeaker
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Behind Zee Beaker
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Set in an enlarged open lab area.
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arena_lobby
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Highrise Lobby
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Uses the theme of the elevator lobby in Supremacy Tower.
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arena_office
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The Office
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Set in the Supremacy Tower office section of the campaign.
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arena_pit01
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The Pit
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Themed after and uses a repurposed enclosed part of the pit01 map.
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arena_turbine
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Turbine
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Set in a very open turbine area with a lower and top floor.
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arena_u4factory
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U4 Processing Station
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A dark enclosed factory setting with multiple cramped levels.
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arena_vertigo
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Vertigo
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A weird floating platform in the middle of nowhere with teleporters.
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Backgrounds
Map
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Name
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Description
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Image
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background01
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none
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Used as the background map on the main menu during chapter 1: "Emergence"
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background02
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none
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Used as the background map on the main menu during chapter 2: "Docks"
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background03
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none
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Used as the background map on the main menu during chapter 3: "U4 Laboratory"
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background04
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none
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Used as the background map on the main menu during chapter 4: "Pursuit"
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background05
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none
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Used as the background map on the main menu during chapter 5: "Supremacy Tower"
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background06
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none
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Used as the background map on the main menu during chapter 6: "Showdown". Identical to background05.
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