List of L4D Missions Files
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The following are mission files belonging to official Left 4 Dead campaigns. All but one mission file are found under left4dead/missions, with the single exception being located in left4dead_dlc3/missions. (The Sacrifice)
The Sacrifice's mission file also contains extra documentation at the bottom of files, and also includes keys are not present in other mission files.
No Mercy (hospital.txt)
mission
{
"Name" "Hospital"
"Version" "1"
"Author" "Valve"
"Website" "http://store.steampowered.com/app/500/"
"BuiltIn" "1"
"DisplayTitle" "#L4D360UI_Campaign_Hospital"
"Description" "#L4D_Mission_MercyHospital_Objective"
"OuttroImage" "vgui/outroTitle_NoMercy"
// Loading poster data
"poster"
{
"posterImage" "LoadingScreen_NoMercy"
// We don't display the poster title in english since its already on the poster
// We display the translated names overlayed in other languages
"posterTitle" "#L4D360UI_ApartmentsCampaignTitle" [$!ENGLISH]
"posterTitle_y" "395"
"posterTagline" "#L4D360UI_ApartmentsCampaignTagline" [$!ENGLISH]
"posterTagline_y" "50"
"bill_player_name_x" "-22"
"bill_player_name_y" "-95"
"louis_player_name_x" "95"
"louis_player_name_y" "-30"
"zoey_player_name_x" "22"
"zoey_player_name_y" "8"
"francis_player_name_x" "-105"
"francis_player_name_y" "-60"
}
"modes"
{
"coop"
{
"1"
{
"Map" "l4d_hospital01_apartment"
"DisplayName" "#L4D360UI_Chapter_Apartment"
"Image" "maps/l4d_hospital01_apartment"
}
"2"
{
"Map" "l4d_hospital02_subway"
"DisplayName" "#L4D360UI_Chapter_Subway"
"Image" "maps/l4d_hospital02_subway"
}
"3"
{
"Map" "l4d_hospital03_sewers"
"DisplayName" "#L4D360UI_Chapter_Sewers"
"Image" "maps/l4d_hospital03_sewers"
}
"4"
{
"Map" "l4d_hospital04_interior"
"DisplayName" "#L4D360UI_Chapter_Hospital"
"Image" "maps/l4d_hospital04_interior"
}
"5"
{
"Map" "l4d_hospital05_rooftop"
"DisplayName" "#L4D360UI_Chapter_Rooftop"
"Image" "maps/l4d_hospital05_rooftop"
}
}
"versus"
{
"1"
{
"Map" "l4d_vs_hospital01_apartment"
"DisplayName" "#L4D360UI_Chapter_Apartment"
"Image" "maps/l4d_hospital01_apartment"
"VersusModifier" "1.0"
}
"2"
{
"Map" "l4d_vs_hospital02_subway"
"DisplayName" "#L4D360UI_Chapter_Subway"
"Image" "maps/l4d_hospital02_subway"
"VersusModifier" "1.3"
}
"3"
{
"Map" "l4d_vs_hospital03_sewers"
"DisplayName" "#L4D360UI_Chapter_Sewers"
"Image" "maps/l4d_hospital03_sewers"
"VersusModifier" "1.4"
}
"4"
{
"Map" "l4d_vs_hospital04_interior"
"DisplayName" "#L4D360UI_Chapter_Hospital"
"Image" "maps/l4d_hospital04_interior"
"VersusModifier" "1.5"
}
"5"
{
"Map" "l4d_vs_hospital05_rooftop"
"DisplayName" "#L4D360UI_Chapter_Rooftop"
"Image" "maps/l4d_hospital05_rooftop"
"VersusModifier" "2.0"
}
}
"survival"
{
"1"
{
"Map" "l4d_hospital02_subway"
"DisplayName" "#L4D360UI_Holdout_Chapter_Subway"
"Image" "maps/l4d_hospital02_subway"
}
"2"
{
"Map" "l4d_hospital03_sewers"
"DisplayName" "#L4D360UI_Holdout_Chapter_Sewers"
"Image" "maps/l4d_hospital03_sewers"
}
"3"
{
"Map" "l4d_hospital04_interior"
"DisplayName" "#L4D360UI_Holdout_Chapter_Hospital"
"Image" "maps/l4d_hospital04_interior"
}
"4"
{
"Map" "l4d_vs_hospital05_rooftop"
"DisplayName" "#L4D360UI_Holdout_Chapter_Rooftop"
"Image" "maps/l4d_hospital05_rooftop"
}
}
}
}
|
Crash Course (garage.txt)
"mission"
{
"Name" "Garage"
"Version" "1"
"Author" "Valve"
"Website" "http://www.turtlerockstudios.com/"
"BuiltIn" "1"
"DisplayTitle" "#L4D360UI_Campaign_Garage"
"Description" "#L4D_Mission_Garage_Objective"
"OuttroImage" "vgui/outroTitle_CrashCourse"
// Loading poster data
"poster"
{
"posterImage" "LoadingScreen_CrashCourse"
"posterTitle" "#L4D360UI_GarageCampaignTitle" [$!ENGLISH]
"posterTitle_y" ""
"posterTagline" "#L4D360UI_GarageCampaignTagline" [$!ENGLISH]
"posterTagline_y" ""
"bill_player_name_x" "-93"
"bill_player_name_y" "0"
"francis_player_name_x" "-35"
"francis_player_name_y" "-85"
"louis_player_name_x" "45"
"louis_player_name_y" "-60"
"zoey_player_name_x" "103"
"zoey_player_name_y" "-25"
}
// "SpawnBossThreats"
// Controls whether or not a map can randomly spawn witches / tanks. By default, the first map in a campaign can't.
// If this value is set for a map, it overrides the default. (0 for false, 1 for true)
// "versus_boss_spawning"
// In versus games, there are a set of console variables that are used to govern how witches and
// tanks spawn. If you wish to override those defaults for a map in this campaign, you can do that here.
// If you don't specify a mapma or a specific value for a map,
// it will use the console variables defaults instead.
//
// spawn_pos_min - (float: 0.01 ... 0.99)
// The mtxtmum random position on a map to spawn a boss.
// 0.01 means right near the beginning, 0.99 means near the end
//
// spawn_pos_max - (float: 0.01 ... 0.99)
// The maximum random position on a map to spawn a boss.
// 0.01 means right near the beginning, 0.99 means near the end
//
// tank_chance - (float: 0.0 ... 1.0)
// The random chance that a Tank will spawn, 0 being never and 1 being always.
//
// witch_chance - (float: 0.0 ... 1.0)
// The random chance that a witch will spawn, 0 being never and 1 being always.
//
// witch_and_tank - (int: 0 or 1)
// If both a witch and a tank randomly spawn, this controls whether
// the tank is supressed in favor of the witch.
// 0 means only spawn the witch if they would both spawn, 1 means spawn them both.
//
"modes"
{
"coop"
{
"1"
{
"Map" "l4d_garage01_alleys"
"DisplayName" "#L4D360UI_Chapter_Alleys"
"Image" "maps/l4d_garage01_alleys"
"SpawnBossThreats" "1"
}
"2"
{
"Map" "l4d_garage02_lots"
"DisplayName" "#L4D360UI_Chapter_Depot"
"Image" "maps/l4d_garage02_lots"
"SpawnBossThreats" "1"
}
}
"versus"
{
"1"
{
"Map" "l4d_garage01_alleys"
"DisplayName" "#L4D360UI_Chapter_Alleys"
"Image" "maps/l4d_garage01_alleys"
"VersusModifier" "1.0"
"SpawnBossThreats" "1"
"versus_boss_spawning"
{
"spawn_pos_min" "0.3"
"spawn_pos_max" "0.9"
"tank_chance" "0.4"
"witch_chance" "0.75"
"witch_and_tank" "0.25"
}
}
"2"
{
"Map" "l4d_garage02_lots"
"DisplayName" "#L4D360UI_Chapter_Depot"
"Image" "maps/l4d_garage02_lots"
"VersusModifier" "2.0"
"SpawnBossThreats" "1"
"versus_boss_spawning"
{
"spawn_pos_min" "0.1"
"spawn_pos_max" "0.8"
"tank_chance" "0.35"
"witch_chance" "0.75"
"witch_and_tank" "0"
}
}
}
"survival"
{
"1"
{
"Map" "l4d_garage01_alleys"
"DisplayName" "#L4D360UI_Holdout_Chapter_Alleys"
"Image" "maps/l4d_garage01_alleys"
}
"2"
{
"Map" "l4d_garage02_lots"
"DisplayName" "#L4D360UI_Holdout_Chapter_Depot"
"Image" "maps/l4d_garage02_lots"
}
}
} // "modes"
} // "mission"
|
Death Toll (smalltown.txt)
mission
{
"Name" "SmallTown"
"Version" "1"
"Author" "Valve"
"Website" "http://store.steampowered.com/app/500/"
"BuiltIn" "1"
"DisplayTitle" "#L4D360UI_Campaign_Smalltown"
"Description" "#L4D_Mission_SmallTown_Objective"
"OuttroImage" "vgui/outroTitle_DeathToll"
"poster"
{
"posterImage" "LoadingScreen_DeathToll"
// We don't display the poster title in english since its already on the poster
// We display the translated names overlayed in other languages
"posterTitle" "#L4D360UI_CavesCampaignTitle" [$!ENGLISH]
"posterTitle_y" "390"
"posterTagline" "#L4D360UI_CavesCampaignTagline" [$!ENGLISH]
"posterTagline_y" "308" [$!JAPANESE]
"posterTagline_y" "320" [$JAPANESE]
"bill_player_name_x" "-120"
"bill_player_name_y" "-65"
"louis_player_name_x" "19"
"louis_player_name_y" "-43"
"zoey_player_name_x" "-58"
"zoey_player_name_y" "-100"
"francis_player_name_x" "103"
"francis_player_name_y" "-80"
}
"modes"
{
"coop"
{
"1"
{
"Map" "l4d_smalltown01_caves"
"DisplayName" "#L4D360UI_Chapter_Caves"
"Image" "maps/l4d_smalltown01_caves"
}
"2"
{
"Map" "l4d_smalltown02_drainage"
"DisplayName" "#L4D360UI_Chapter_Drainage"
"Image" "maps/l4d_smalltown02_drainage"
}
"3"
{
"Map" "l4d_smalltown03_ranchhouse"
"DisplayName" "#L4D360UI_Chapter_Smalltown"
"Image" "maps/l4d_smalltown03_ranchhouse"
}
"4"
{
"Map" "l4d_smalltown04_mainstreet"
"DisplayName" "#L4D360UI_Chapter_MainStreet"
"Image" "maps/l4d_smalltown04_mainstreet"
}
"5"
{
"Map" "l4d_smalltown05_houseboat"
"DisplayName" "#L4D360UI_Chapter_Boat"
"Image" "maps/l4d_smalltown05_houseboat"
}
}
"versus"
{
"1"
{
"Map" "l4d_vs_smalltown01_caves"
"DisplayName" "#L4D360UI_Chapter_Caves"
"Image" "maps/l4d_smalltown01_caves"
"VersusModifier" "1.0"
}
"2"
{
"Map" "l4d_vs_smalltown02_drainage"
"DisplayName" "#L4D360UI_Chapter_Drainage"
"Image" "maps/l4d_smalltown02_drainage"
"VersusModifier" "1.3"
}
"3"
{
"Map" "l4d_vs_smalltown03_ranchhouse"
"DisplayName" "#L4D360UI_Chapter_Smalltown"
"Image" "maps/l4d_smalltown03_ranchhouse"
"VersusModifier" "1.4"
}
"4"
{
"Map" "l4d_vs_smalltown04_mainstreet"
"DisplayName" "#L4D360UI_Chapter_MainStreet"
"Image" "maps/l4d_smalltown04_mainstreet"
"VersusModifier" "1.5"
}
"5"
{
"Map" "l4d_vs_smalltown05_houseboat"
"DisplayName" "#L4D360UI_Chapter_Boat"
"Image" "maps/l4d_smalltown05_houseboat"
"VersusModifier" "2.0"
}
}
"survival"
{
"1"
{
"Map" "l4d_smalltown02_drainage"
"DisplayName" "#L4D360UI_Holdout_Chapter_Drainage"
"Image" "maps/l4d_smalltown02_drainage"
}
"2"
{
"Map" "l4d_smalltown03_ranchhouse"
"DisplayName" "#L4D360UI_Holdout_Chapter_Smalltown"
"Image" "maps/l4d_smalltown03_ranchhouse"
}
"3"
{
"Map" "l4d_smalltown04_mainstreet"
"DisplayName" "#L4D360UI_Holdout_Chapter_MainStreet"
"Image" "maps/l4d_smalltown04_mainstreet"
}
"4"
{
"Map" "l4d_vs_smalltown05_houseboat"
"DisplayName" "#L4D360UI_Holdout_Chapter_Boat"
"Image" "maps/l4d_smalltown05_houseboat"
}
}
}
}
|
Dead Air (airport.txt)
"mission"
{
"Name" "Airport"
"Version" "1"
"Author" "Valve"
"Website" "http://store.steampowered.com/app/500/"
"BuiltIn" "1"
"DisplayTitle" "#L4D360UI_Campaign_Airport"
"Description" "#L4D_Mission_Airport_Objective"
"OuttroImage" "vgui/outroTitle_DeadAir"
// Loading poster data
"poster"
{
"posterImage" "LoadingScreen_DeadAir"
// We don't display the poster title in english since its already on the poster
// We display the translated names overlayed in other languages
"posterTitle" "#L4D360UI_GreenhouseCampaignTitle" [$!ENGLISH]
"posterTitle_y" "360"
"posterTagline" "#L4D360UI_GreenhouseCampaignTagline" [$!ENGLISH]
"posterTagline_y" "372"
"bill_player_name_x" "118"
"bill_player_name_y" "-96"
"louis_player_name_x" "-53"
"louis_player_name_y" "-119"
"zoey_player_name_x" "-124"
"zoey_player_name_y" "-83"
"francis_player_name_x" "31"
"francis_player_name_y" "-63"
}
// "Image" for each map lives in materials/vgui
"modes"
{
"coop"
{
"1"
{
"Map" "l4d_airport01_greenhouse"
"DisplayName" "#L4D360UI_Chapter_Greenhouse"
"Image" "maps/l4d_airport01_greenhouse"
}
"2"
{
"Map" "l4d_airport02_offices"
"DisplayName" "#L4D360UI_Chapter_Offices"
"Image" "maps/l4d_airport02_offices"
}
"3"
{
"Map" "l4d_airport03_garage"
"DisplayName" "#L4D360UI_Chapter_Garage"
"Image" "maps/l4d_airport03_garage"
}
"4"
{
"Map" "l4d_airport04_terminal"
"DisplayName" "#L4D360UI_Chapter_Airport"
"Image" "maps/l4d_airport04_terminal"
}
"5"
{
"Map" "l4d_airport05_runway"
"DisplayName" "#L4D360UI_Chapter_Runway"
"Image" "maps/l4d_airport05_runway"
}
}
"versus"
{
"1"
{
"Map" "l4d_vs_airport01_greenhouse"
"DisplayName" "#L4D360UI_Chapter_Greenhouse"
"Image" "maps/l4d_airport01_greenhouse"
"VersusModifier" "1.0"
}
"2"
{
"Map" "l4d_vs_airport02_offices"
"DisplayName" "#L4D360UI_Chapter_Offices"
"Image" "maps/l4d_airport02_offices"
"VersusModifier" "1.3"
}
"3"
{
"Map" "l4d_vs_airport03_garage"
"DisplayName" "#L4D360UI_Chapter_Garage"
"Image" "maps/l4d_airport03_garage"
"VersusModifier" "1.4"
}
"4"
{
"Map" "l4d_vs_airport04_terminal"
"DisplayName" "#L4D360UI_Chapter_Airport"
"Image" "maps/l4d_airport04_terminal"
"VersusModifier" "1.5"
}
"5"
{
"Map" "l4d_vs_airport05_runway"
"DisplayName" "#L4D360UI_Chapter_Runway"
"Image" "maps/l4d_airport05_runway"
"VersusModifier" "2.0"
}
}
"survival"
{
"1"
{
"Map" "l4d_airport02_offices"
"DisplayName" "#L4D360UI_Holdout_Chapter_Offices"
"Image" "maps/l4d_airport02_offices"
}
"2"
{
"Map" "l4d_airport03_garage"
"DisplayName" "#L4D360UI_Holdout_Chapter_Garage"
"Image" "maps/l4d_airport03_garage"
}
"3"
{
"Map" "l4d_airport04_terminal"
"DisplayName" "#L4D360UI_Holdout_Chapter_Airport"
"Image" "maps/l4d_airport04_terminal"
}
"4"
{
"Map" "l4d_vs_airport05_runway"
"DisplayName" "#L4D360UI_Holdout_Chapter_Runway"
"Image" "maps/l4d_airport05_runway"
}
}
}
}
|
Blood Harvest (farm.txt)
mission
{
"Name" "Farm"
"Version" "1"
"Author" "Valve"
"Website" "http://store.steampowered.com/app/500/"
"BuiltIn" "1"
"DisplayTitle" "#L4D360UI_Campaign_Farm"
"Description" "#L4D_Mission_Farm_Objective"
"OuttroImage" "vgui/outroTitle_BloodHarvest"
"poster"
{
"posterImage" "LoadingScreen_BloodHarvest"
// We don't display the poster title in english since its already on the poster
// We display the translated names overlayed in other languages
"posterTitle" "#L4D360UI_HilltopCampaignTitle" [$!ENGLISH]
"posterTitle_y" "362" [$!JAPANESE]
"posterTitle_y" "300" [$JAPANESE]
"posterTagline" "#L4D360UI_HilltopCampaignTagline" [$!ENGLISH]
"posterTagline_y" "375"
"bill_player_name_x" "-115"
"bill_player_name_y" "-102"
"louis_player_name_x" "-42"
"louis_player_name_y" "-67"
"zoey_player_name_x" "20"
"zoey_player_name_y" "-35"
"francis_player_name_x" "109"
"francis_player_name_y" "-82"
}
"modes"
{
"coop"
{
"1"
{
"Map" "l4d_farm01_hilltop"
"DisplayName" "#L4D360UI_Chapter_Hilltop"
"Image" "maps/l4d_farm01_hilltop"
}
"2"
{
"Map" "l4d_farm02_traintunnel"
"DisplayName" "#L4D360UI_Chapter_TrainTunnel"
"Image" "maps/l4d_farm02_traintunnel"
}
"3"
{
"Map" "l4d_farm03_bridge"
"DisplayName" "#L4D360UI_Chapter_Bridge"
"Image" "maps/l4d_farm03_bridge"
}
"4"
{
"Map" "l4d_farm04_barn"
"DisplayName" "#L4D360UI_Chapter_Barn"
"Image" "maps/l4d_farm04_barn"
}
"5"
{
"Map" "l4d_farm05_cornfield"
"DisplayName" "#L4D360UI_Chapter_Farm"
"Image" "maps/l4d_farm05_cornfield"
}
}
"versus"
{
"1"
{
"Map" "l4d_vs_farm01_hilltop"
"DisplayName" "#L4D360UI_Chapter_Hilltop"
"Image" "maps/l4d_farm01_hilltop"
"VersusModifier" "1.0"
}
"2"
{
"Map" "l4d_vs_farm02_traintunnel"
"DisplayName" "#L4D360UI_Chapter_TrainTunnel"
"Image" "maps/l4d_farm02_traintunnel"
"VersusModifier" "1.3"
}
"3"
{
"Map" "l4d_vs_farm03_bridge"
"DisplayName" "#L4D360UI_Chapter_Bridge"
"Image" "maps/l4d_farm03_bridge"
"VersusModifier" "1.4"
}
"4"
{
"Map" "l4d_vs_farm04_barn"
"DisplayName" "#L4D360UI_Chapter_Barn"
"Image" "maps/l4d_farm04_barn"
"VersusModifier" "1.5"
}
"5"
{
"Map" "l4d_vs_farm05_cornfield"
"DisplayName" "#L4D360UI_Chapter_Farm"
"Image" "maps/l4d_farm05_cornfield"
"VersusModifier" "2.0"
}
}
"survival"
{
"1"
{
"Map" "l4d_farm02_traintunnel"
"DisplayName" "#L4D360UI_Holdout_Chapter_TrainTunnel"
"Image" "maps/l4d_farm02_traintunnel"
}
"2"
{
"Map" "l4d_farm03_bridge"
"DisplayName" "#L4D360UI_Holdout_Chapter_Bridge"
"Image" "maps/l4d_farm03_bridge"
}
"3"
{
"Map" "l4d_vs_farm05_cornfield"
"DisplayName" "#L4D360UI_Holdout_Chapter_Farm"
"Image" "maps/l4d_farm05_cornfield"
}
}
}
}
|
The Sacrifice (river.txt)
Contains documentation for couple of mission file keyvalues, even ones not present in any other mission files.
"mission"
{
"Name" "River"
"Version" "1"
"Author" "Turtle Rock"
"Website" "http://www.turtlerockstudios.com/"
"BuiltIn" "0"
"DisplayTitle" "#L4D_Mission_River_Title"
"Description" "#L4D_Mission_River_Objective"
"OuttroImage" "VGUI\outroTitle_sacrifice"
// Loading poster data
"poster"
{
"posterImage" "LoadingScreen_TheSacrifice"
// "posterTitle" "#L4D360UI_RiverCampaignTitle" [$!ENGLISH]
// "posterTitle_y" "320"
// "posterTagline" "#L4D360UI_RiverCampaignTagline" [$!ENGLISH]
// "posterTagline_y" "380"
"bill_player_name_x" "-16"
"bill_player_name_y" "-94"
"louis_player_name_x" "44"
"louis_player_name_y" "-40"
"zoey_player_name_x" "101" // left to right -left +right
"zoey_player_name_y" "-14" // top to bottom -raises +lowers
"francis_player_name_x" "-77"
"francis_player_name_y" "-66"
}
"modes"
{
"coop"
{
"1"
{
"Map" "l4d_river01_docks"
"DisplayName" "#L4D360UI_Chapter_Docks"
"Image" "maps/l4d_river01_docks"
"TankVariant" "models/infected/hulk_dlc3.mdl"
"SpawnBossThreats" "1"
"coop_boss_spawning"
{
"boss_threat_radius" "500"
"boss_threat_separation_min" "6000"
"boss_threat_separation_max" "6000"
"spawn_witches" "1"
"spawn_tanks" "0"
}
}
"2"
{
"Map" "l4d_river02_barge"
"DisplayName" "#L4D360UI_Chapter_Barge"
"Image" "maps/l4d_river02_barge"
"SpawnBossThreats" "1"
"coop_boss_spawning"
{
"boss_threat_radius" "1500"
"boss_threat_separation_min" "6000"
"boss_threat_separation_max" "9000"
"spawn_witches" "1"
"spawn_tanks" "1"
}
}
"3"
{
"Map" "l4d_river03_port"
"DisplayName" "#L4D360UI_Chapter_Port"
"Image" "maps/l4d_river03_port"
"SpawnBossThreats" "0"
"coop_boss_spawning"
{
"spawn_witches" "0"
"spawn_tanks" "0"
}
}
}
"versus"
{
"1"
{
"Map" "l4d_river01_docks"
"DisplayName" "#L4D360UI_Chapter_Docks"
"Image" "maps/l4d_river01_docks"
"TankVariant" "models/infected/hulk_dlc3.mdl"
"VersusModifier" "1.0"
"VersusConvertPills" "0.25"
"versus_boss_spawning"
{
"spawn_pos_min" "0.55"
"spawn_pos_max" "0.95"
"tank_chance" "0"
"witch_chance" "1.0"
"witch_and_tank" "0"
}
}
"2"
{
"Map" "l4d_river02_barge"
"DisplayName" "#L4D360UI_Chapter_Barge"
"Image" "maps/l4d_river02_barge"
"VersusModifier" "1.5"
"VersusConvertPills" "0.25"
"versus_boss_spawning"
{
"spawn_pos_min" "0.3"
"spawn_pos_max" "0.9"
"tank_chance" "1.0"
"witch_chance" "1.0"
"witch_and_tank" "1"
}
}
"3"
{
"Map" "l4d_river03_port"
"DisplayName" "#L4D360UI_Chapter_Port"
"Image" "maps/l4d_river03_port"
"VersusModifier" "3.5"
"VersusFinaleProgressScoreFactor" "0.85"
"VersusConvertPills" "0"
"versus_boss_spawning"
{
"tank_chance" "0"
"witch_chance" "0"
}
}
}
"survival"
{
"1"
{
"Map" "l4d_river01_docks"
"DisplayName" "#L4D360UI_Holdout_Chapter_Docks"
"Image" "maps/l4d_river01_tankcar"
"TankVariant" "models/infected/hulk_dlc3.mdl"
}
"2"
{
"Map" "l4d_river03_port"
"DisplayName" "#L4D360UI_Holdout_Chapter_Port"
"Image" "maps/l4d_river03_port"
}
}
} // "modes"
// "SpawnBossThreats"
// In CoOp games, controls whether or not a map can randomly spawn witches / tanks.
// By default, the first map in a campaign can't.
// If this value is set for a map, it overrides the default. (0 for false, 1 for true)
// "versus_boss_spawning"
// In versus games, there are a set of console variables that are used to govern how witches and
// tanks spawn. If you wish to override those defaults for a map in this campaign, you can do that here.
// If you don't specify a mapma or a specific value for a map,
// it will use the console variables defaults instead.
//
// spawn_pos_min - (float: 0.01 ... 0.99)
// The mtxtmum random position on a map to spawn a boss.
// 0.01 means right near the beginning, 0.99 means near the end
//
// spawn_pos_max - (float: 0.01 ... 0.99)
// The maximum random position on a map to spawn a boss.
// 0.01 means right near the beginning, 0.99 means near the end
//
// tank_chance - (float: 0.0 ... 1.0)
// The random chance that a Tank will spawn, 0 being never and 1 being always.
//
// witch_chance - (float: 0.0 ... 1.0)
// The random chance that a witch will spawn, 0 being never and 1 being always.
//
// witch_and_tank - (int: 0 or 1)
// If both a witch and a tank randomly spawn, this controls whether
// the tank is supressed in favor of the witch.
// 0 means only spawn the witch if they would both spawn, 1 means spawn them both.
//
// "VersusFinaleProgressScoreFactor" (float: 0.0 ... 1.0)
// This controls how much of the player's progress through the finale (rather than movement through the map)
// is counted towards their score. Generally, you want a higher number if there is little distance
// between the checkpoint and the finale, and a lower number if there is significant distance
// from the checkpoint to the finale.
// 0.0 is the default behavior, which means that the score is based on movement through the map.
// 1.0 means that the score is based completely on progress during the finale.
// 0.85 means that 85% comes from progress in the finale, and 15% from movement through the map.
// "VersusConvertPills" (float: 0.0 ... 1.0)
// This controls how many pills are converted to kits at the beginning of the map. By default,
// the game references the director_vs_convert_pills convar for this value, but you can
// override it here.
// "ThirdTankDelay" (float: 0.0 .... 9999)
// This controls the delay before the third tank is spawned in the finale.
// This is the tank that shows up while the survivors are rushing for the escape vehicle.
// By default, the delay is twice the "director_finale_stage_delay" convar.
// "FinaleVehicleEvent"
// This allows designers to change what message is displayed when the escape vehicle is ready.
// "FinaleEscapeKillIncapped" - (int: 0 or 1)
// If set to 1, any characters that are incapped when the escape starts will be killed.
// This is primarily a cutscene aid, it doesn't change the way points are awarded, etc.
// By default, survivors are left alone
// "SpawnFinalePZClose" - (int: 0 or 1)
// If set to 1, the Director will try to spawn PZs closer to the survivors during the
// finale, which can be useful for finales with a very large playable area and many potential
// spawn locations.
// The behavior of this is controlled by the convars "z_finale_pz_spawnable_area_*".
// By default, PZs are spawned randomly in the nav areas marked FINALE
// "coop_boss_spawning"
// In Co-Op & Single-Player games, there are a set of console variables that are used to govern how witches and
// tanks spawn. If you wish to override those defaults for a map in this campaign, you can do that here.
// If you don't specify a specific value for a map,
// it will use the console variables defaults instead.
//
// Tanks and witches are spawned periodically at certain distances along the escape route, so the longer the map,
// the more potential boss encounters you'll get.
//
// "boss_threat_separation_min" - (float: 0.0 ... 100000.0)
// Mtxtmum distance between boss spawns
//
// "boss_threat_separation_max" - (float: 0.0 ... 100000.0)
// Max distance between boss spawns
//
// "boss_threat_radius" - (float: 0.0 ... 10000.0)
// Random distance off the escape route that the boss can be spawned
//
// "spawn_witches" - (int: 0 or 1)
// Controls whether or not witches will spawn on the map
//
// "spawn_tanks" - (int: 0 or 1)
// Controls whether or not Tanks will spawn on the map
//
} // "mission"
|
Last Stand (lighthouse.txt)
mission
{
"Name" "Lighthouse"
"Version" "1"
"Author" "Valve"
"Website" "http://store.steampowered.com/app/500/"
"BuiltIn" "1"
"DisplayTitle" "#L4D360UI_Campaign_Lighthouse"
"Description" "#L4D_Mission_Lighthouse_Objective"
"OuttroImage" "vgui/outroTitle_Lighthouse"
// Loading poster data
"poster"
{
"posterImage" "LoadingScreen_LastStand"
// We don't display the poster title in english since its already on the poster
// We display the translated names overlayed in other languages
"posterTitle" "#L4D360UI_LighthouseCampaignTitle" [$!ENGLISH]
"posterTitle_y" "320"
"posterTagline" "#L4D360UI_LighthouseCampaignTagline" [$!ENGLISH]
"posterTagline_y" "380"
"francis_player_name_x" "-120"
"francis_player_name_y" "-40"
"louis_player_name_x" "-28"
"louis_player_name_y" "-80"
"zoey_player_name_x" "39"
"zoey_player_name_y" "-10"
"bill_player_name_x" "118"
"bill_player_name_y" "-48"
}
"modes"
{
"survival"
{
"1"
{
"Map" "l4d_sv_lighthouse"
"DisplayName" "#L4D360UI_Holdout_Chapter_Lighthouse"
"Image" "maps/l4d_sv_lighthouse"
}
}
}
}
|