AllowFallenSurvivorItem
< Left 4 Dead 2 | Scripting | Director Scripts(Redirected from L4D2 Director Scripts/AllowFallenSurvivorItem)
On DirectorOptions load, this is called for every item a Fallen Survivor can equip. Return true
to allow Fallen Survivors have a chance in equipping an item. Its hard to debug this function as Fallen Survivors are rare to come across in the maps they spawn in (c6m2_bedlam
), thus its recommended to use commands that can force spawning of fallen survivors:
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
z_fallen_kill_suppress_time | 300 | Seconds | When a Fallen Survivor is killed, how long in seconds should pass before another can spawn. |
z_fallen_max_count | 1 | Arbitrary number | How many Fallen Survivors can be active at once. |
z_forcezombiemodel | 0 | 0 disables, 1 enables | Determines ifz_forcezombiemodelname is allowed to be used. |
z_forcezombiemodelname | common_male01 | Name of a Common's model | Whenz_forcezombiemodel is active, force all Common Infected to use this model. If the model isn't precached, ignore. |
Note:Unlike the AllowWeaponSpawn callback, this can only disallow items on Fallen Survivor, and not allow any new ones.
Parameters
bool AllowFallenSurvivorItem(string classname)
Type | Name | Arguments | Description |
---|---|---|---|
string | classname |
|
Name of a weapon's classname; Only 4 are given. |
Expected Returns
Type | Description |
---|---|
bool | Return true to allow the respective weapon from spawning; false or none is otherwise. |
Code Samples
Health-pack-alypse Fallens
When ran, Fallen Survivors will sometimes only spawn with a weapon_first_aid_kit equipped, and never spawn equipped with any other gear.
// A Fallen Survivor Healthpack-alypse!
DirectorOptions <-
{
function AllowFallenSurvivorItem(classname)
{
if( classname == "weapon_first_aid_kit" )
{
printl("Allowed "+classname);
return true
}
else
{
printl("Disallowed "+classname);
return false
}
}
}