infra_camera_target

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Infra camera target.png infra_camera_target is a point entity available in INFRA INFRA.

Entity Description

It creates a photographable target it's origin. Plays a satisfying sound when a picture is taken.

Keyvalues

Maximum Range ([todo internal name (i)]) <float>
A picture of this target is only considered successful if the player is within this range of the entity. Set to zero or less for infinite range.
Included in Total Count ([todo internal name (i)]) <boolean>
Is this camera target included in the total camera target count? Awards a point regardless. This can be useful when a single camera target spans multiple maps, such as the dam in infra_c2_m1_reserve1 and infra_c2_m2_reserve2. We can set the camera target in infra_c2_m2_reserve2 not to be included in the total.
Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Parentname:
Parent (parentname) <targetname>
Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
Pitch Yaw Roll (Y Z X) (angles) <angle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).

Inputs

Parentname:
SetParent <string>
Move with this entity. See Entity Hierarchy (parenting).
SetParentAttachment <string>
Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
SetParentAttachmentMaintainOffset <string>
As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
ClearParent
Removes this entity from the the movement hierarchy, leaving it free to move independently.

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.

Outputs

OnPictureTaken
Fired when the player successfully takes a picture of this for the first time.
OnSpotted
Fired when the player is in range and saw this entity.