- Next node
- The next node (if any).
- The radius of where the Gonarch can seek this node to go to it.
- Wait after approach
- How much time to wait for after approaching this nodes (in seconds).
- Kill target
- The entity to remove on reaching this node.
- Fire on approach
- What entity should have its input fired when the Gonarch approaches this node.
- Sequence on approach
scripted_sequenceto play on approaching this node.
- Health on approach
- How much the Gonarch's health should be set to on approaching this node.
- Sequence before approach
scripted_sequenceto play before approaching this node.
- 1: Run to node
- 2: Wait indefinitely
info_node- node used for regular navigation