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info_bigmomma

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info_bigmomma

is a point entity available in Half-Life Half-Life. It is a custom navigation node designed for monster_bigmomma

's movement.

Keyvalues


Targetname:
Name (targetname) <targetname>
The targetname that other entities refer to this entity by.

{{ScrollBox|title=Big Mamma Node|

Next node <targetname>
The next node (if any).
Radius <float>
The radius of where the Gonarch can seek this node to go to it.
Wait after approach <float>
How much time to wait for after approaching this nodes (in seconds).
Kill target <targetname>
The entity to remove on reaching this node.
Fire on approach <targetname>
What entity should have its input fired when the Gonarch approaches this node.
Sequence on approach <targetname>
The scripted_sequence to play on approaching this node.
Health on approach <float>
How much the Gonarch's health should be set to on approaching this node.
Sequence before approach <targetname>
The scripted_sequence to play before approaching this node.

Flags

  •  [1] : Run to node
  •  [2] : Wait indefinitely

See also