ISchemeManager
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This interface has major implementation with VGUI2.
//======================= Copyright © 1996-2005, Valve Corporation, All rights reserved. =======================// // // Purpose: // // $NoKeywords: $ //==============================================================================================================// #ifndef ISCHEME_H #define ISCHEME_H #ifdef _WIN32 #pragma once #endif #include <vgui/VGUI.h> #include "interface.h" class Color; namespace vgui { typedef unsigned long HScheme; typedef unsigned long HTexture; class IBorder; class IImage; class ISchemeManager: public IBaseInterface { public: // loads a scheme from a file // first scheme loaded becomes the default scheme, and all subsequent loaded scheme are derivatives of that virtual HScheme LoadSchemeFromFile(const char *fileName, const char *tag) = 0; // reloads the scheme from the file - should only be used during development virtual void ReloadSchemes() = 0; // reloads scheme fonts virtual void ReloadFonts() = 0; // returns a handle to the default (first loaded) scheme virtual HScheme GetDefaultScheme() = 0; // returns a handle to the scheme identified by "tag" virtual HScheme GetScheme(const char *tag) = 0; // returns a pointer to an image virtual IImage *GetImage(const char *imageName, bool hardwareFiltered) = 0; virtual HTexture GetImageID(const char *imageName, bool hardwareFiltered) = 0; // This can only be called at certain times, like during paint() // It will assert-fail if you call it at the wrong time... // FIXME: This interface should go away!!! It's an icky back-door // If you're using this interface, try instead to cache off the information // in ApplySchemeSettings virtual IScheme *GetIScheme( HScheme scheme ) = 0; // unload all schemes virtual void Shutdown( bool full = true ) = 0; // gets the proportional coordinates for doing screen-size independent panel layouts // use these for font, image and panel size scaling (they all use the pixel height of the display for scaling) virtual int GetProportionalScaledValue(int normalizedValue) = 0; virtual int GetProportionalNormalizedValue(int scaledValue) = 0; }; #define VGUI_SCHEME_INTERFACE_VERSION "VGUI_Scheme010" } // namespace vgui #endif // ISCHEME_H