This article relates to the game "Half-Life: Alyx". Click here for more information.
This article relates to the workshop tools for "Half-Life: Alyx". Click here for more information.
This article's documentation is for Source 2. Click here for more information.

Half-Life: Alyx Workshop Tools/Level Design/Trigger Detect Explosion

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Introduction

This tutorial will teach you how detect an explosion inside its volume.

Setup

Create a test room. Insert a trigger_detect_explosion mesh entity.

In the outputs, add the following output:

My Output Target Entity Target Input Parameter Delay
OnDetectedExplosion <targetEntity> <input> 0.00

Finishing up

Compile and run your map, and you should have a trigger that, whenever an explosion happens inside it, it will output OnDetectedExplosion.