File:Norm2detail - blue brightness.png
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Summary
For User:SirYodaJedi/Creating detail textures from normal maps for GoldSrc. Demonstrates how to adjust the blue channel of a normal map in GIMP to not over-brighten the resulting texture.
I'll redo it with a more permissible texture from Half-Life 2 down the line (instead of this Battlefront 2004 texture), but I'm saving this here for now so I don't forget how to do this step.
File history
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Date/Time | Thumbnail | Dimensions | User | Comment | |
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current | 16:27, 17 June 2023 | 1,920 × 1,080 (326 KB) | SirYodaJedi (talk | contribs) | For User:SirYodaJedi/Creating detail textures from normal maps for GoldSrc. Demonstrates how to adjust the blue channel of a normal map in {{gimp|4}} to not over-brighten the resulting texture. I'll redo it with a proper texture from {{hl2|2}}... |
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