env_alyxemp
(Redirected from EMP)
Class hierarchy |
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CAlyxEmpEffect |
env_alyxemp.cpp
|
env_alyxemp
is a point entity available in Half-Life 2 series. This entity creates a particle effect from Alyx's EMP.
To attach one end to Alyx's EMP device:
- Use the Parent keyvalue or the
SetParent
input to parent it tonpc_alyx
. - Send the
env_alyxemp
theSetParentAttachment
input withemp
for the parameter.
To change the Target Entity, use the SetTargetEnt
input with the new entity name for the parameter.
Todo: How to make Alyx take out the EMP device?
Tip:To find attachment points for other models, use
ent_attachments
.
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- EMP Type
(Type)
<choices> - EMP effect type.
- 0: Small
- 1: Large
- Target Entity
(EndTargetName)
<targetname> - Entity to use as a target endpoint (probably an
info_target
). This entity can be its own target.
Inputs
StartCharge
<float>- Start charging the effect over specified number of seconds.
StartDischarge
- Start discharging the effect over specified number of seconds.
Stop
<float>- Stops the effect. Todo: Clarify what the parameter does?
SetTargetEnt
<string>- Sets the Target Entity for the effect.