env_alyxemp
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|  Class hierarchy | 
|---|
| CAlyxEmpEffect | 
|  env_alyxemp.cpp | 
env_alyxemp  is a   point entity  available in  Half-Life 2 series. This entity creates a particle effect from Alyx's EMP.
 Half-Life 2 series. This entity creates a particle effect from Alyx's EMP.
To attach one end to Alyx's EMP device:
- Use the Parent keyvalue or the SetParentinput to parent it to npc_alyx.
- Send the env_alyxemptheSetParentAttachmentinput withempfor the parameter.
To change the Target Entity, use the SetTargetEnt input with the new entity name for the parameter.
Todo: How to make Alyx take out the EMP device?
 Tip:To find attachment points for other models, use ent_attachments.
Tip:To find attachment points for other models, use ent_attachments.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- EMP Type (Type) <choices>
- EMP effect type.
- 0: Small
- 1: Large
 
- Target Entity (EndTargetName) <targetname>
- Entity to use as a target endpoint (probably an info_target). This entity can be its own target.
Inputs
- StartCharge <float>
- Start charging the effect over specified number of seconds.
- StartDischarge
- Start discharging the effect over specified number of seconds.
- Stop <float>
- Stops the effect. Todo: Clarify what the parameter does?
- SetTargetEnt <string>
- Sets the Target Entity for the effect.

























