Draft:Cubemaps (Source 2)
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This is a draft page. It is a work in progress open to editing by anyone.
Remember to check for any notes left by the tagger at this article's talk page.
Remember to check for any notes left by the tagger at this article's talk page.
A cubemap is a texture that represents a three-dimensional rendering of an area. Source 2 has env_cubemap and/or env_cubemap_box entities as sampling points to generate these textures, which are then integrated into the map file. Cubemaps in Source 2 are also parallax corrected if env_cubemap_box
is used.
Todo: Document about env_cubemap_fog.
Building cubemaps
Confirm:Confirm if these commands works, and add something if its missing here.
Command | Description |
---|---|
map map_name |
Loads the map; replace "map_name" with the map's actual name |
sv_cheats 1 |
Enables the use of cheat commands; required to build cubemaps |
buildcubemaps |
Begins building cubemaps. Optionally, specify the number of iterations (e.g.: buildcubemaps 2 (default is 1))
|
disconnect |
Unloads the map and returns to the main menu |
quit |
(optional) Exits the game. On some games, relaunching is required to display newly-built cubemaps |