This article relates to the game "Dota 2". Click here for more information.
This article relates to the SDK/Workshop Tools for "Dota 2 Workshop Tools". Click here for more information.
This article's documentation is for Source 2. Click here for more information.

Valve Provided UI

From Valve Developer Community
Jump to: navigation, search

As part of the example game mode "Overthrow", there are several new UI components that can be used directly for your custom game, or as a starting point to create your own unique UI. These are primarily designed to handle a wide range of team and player arrangements beyond normal Dota 5v5.

Adding the components

You can opt-in to the Valve authored version by referencing the files listed below in your Custom UI Manifest.

Alternatively, the source for these UIs can be found here: content/dota/panorama/*. You can copy these files to your addon in order to completely customize the UI. However, any changes made to the Valve version of the UI will then not automatically show up in your addon.

Custom Game Team Select

Valve ui team select.png

This is a generic Team Select UI suitable for the custom game setup phase. See Custom Game Setup.


You can opt-in to the Valve-provided version by adding the following to your Custom UI Manifest:

<CustomUIElement type="GameSetup" layoutfile="file://{resources}/layout/custom_game/team_select.xml" />
Note.pngNote:This UI is provided by default if you don't specify any GameSetup UI in your manifest.

This UI supports team logos and colors as described in #Shared Parameters

Multi-Team Hero Select Overlay

Valve ui hero select.png

This UI can be used to replace the players display during hero select, and supports a large number of teams.

You can opt-in to the Valve-provided version by adding the following to your Custom UI Manifest:

<CustomUIElement type="HeroSelection" layoutfile="file://{resources}/layout/custom_game/multiteam_hero_select_overlay.xml" />

This UI supports team logos and colors as described in #Shared Parameters

Multi-Team Topbar Scoreboard

Valve ui top bar.png

This UI replaces the players display during hero select, and supports a large number of teams. You can opt-in to the Valve-provided version by adding the following to your Custom UI Manifest:

<CustomUIElement type="HudTopBar" layoutfile="file://{resources}/layout/custom_game/multiteam_top_scoreboard.xml" />


You probably also want to disable the default UI that it sits on top of:

GameUI.SetDefaultUIEnabled( DotaDefaultUIElement_t.DOTA_DEFAULT_UI_TOP_TIMEOFDAY, false );
GameUI.SetDefaultUIEnabled( DotaDefaultUIElement_t.DOTA_DEFAULT_UI_TOP_HEROES, false );
GameUI.SetDefaultUIEnabled( DotaDefaultUIElement_t.DOTA_DEFAULT_UI_FLYOUT_SCOREBOARD, false );


This UI can be further customized without copying the entire XML/CSS/JS and opting out of future Valve improvements. Set GameUI.CustomUIConfig().multiteam_top_scoreboard as in this example to inject custom elements into the Valve-provided UI:

GameUI.CustomUIConfig().multiteam_top_scoreboard =
{
	reorder_team_scores: true, // sort the teams by score
	LeftInjectXMLFile: "file://{resources}/layout/custom_game/overthrow_scoreboard_left.xml",
	TeamOverlayXMLFile: "file://{resources}/layout/custom_game/overthrow_scoreboard_team_overlay.xml"
};
Note.pngNote:Not all features of the normal Dota top-bar UI are currently supported by this UI (e.g. Alt-click, buyback indication, etc.)

This UI supports team logos and colors as described in #Shared Parameters

Multi-Team Flyout Scoreboard

Valve ui flyout scoreboard.png
<CustomUIElement type="FlyoutScoreboard" layoutfile="file://{resources}/layout/custom_game/multiteam_flyout_scoreboard.xml" />


Note.pngNote:Not all features of the normal Dota flyout scoreboard are currently supported by this UI. (ie. Player menus.)


This UI supports team logos and colors as described in #Shared Parameters

Multi-Team Endgame Scoreboard

Valve ui endgame scoreboard.png
<CustomUIElement type="EndScreen" 			layoutfile="file://{resources}/layout/custom_game/multiteam_end_screen.xml" />

This UI supports team logos and colors as described in #Shared Parameters

Shared Parameters

GameUI.CustomUIConfig().team_logo_xml = "file://{resources}/layout/custom_game/overthrow_team_icon.xml";
GameUI.CustomUIConfig().team_logo_large_xml = "file://{resources}/layout/custom_game/overthrow_team_icon_large.xml";


GameUI.CustomUIConfig().team_colors = {}
GameUI.CustomUIConfig().team_colors[DOTATeam_t.DOTA_TEAM_GOODGUYS] = "#3dd296;"; // { 61, 210, 150 }	--		Teal
GameUI.CustomUIConfig().team_colors[DOTATeam_t.DOTA_TEAM_BADGUYS ] = "#F3C909;"; // { 243, 201, 9 }	--		Yellow
GameUI.CustomUIConfig().team_colors[DOTATeam_t.DOTA_TEAM_CUSTOM_1] = "#c54da8;"; // { 197, 77, 168 }	--		Pink
GameUI.CustomUIConfig().team_colors[DOTATeam_t.DOTA_TEAM_CUSTOM_2] = "#FF6C00;"; // { 255, 108, 0 }	--		Orange
GameUI.CustomUIConfig().team_colors[DOTATeam_t.DOTA_TEAM_CUSTOM_3] = "#8c2af4;"; // { 140, 42, 244 }	--		Purple
GameUI.CustomUIConfig().team_colors[DOTATeam_t.DOTA_TEAM_CUSTOM_4] = "#3455FF;"; // { 52, 85, 255 }	--		Blue
GameUI.CustomUIConfig().team_colors[DOTATeam_t.DOTA_TEAM_CUSTOM_5] = "#c7e40d;"; // { 199, 228, 13 }	--		Olive
GameUI.CustomUIConfig().team_colors[DOTATeam_t.DOTA_TEAM_CUSTOM_6] = "#815336;"; // { 129, 83, 54 }	--		Brown
GameUI.CustomUIConfig().team_colors[DOTATeam_t.DOTA_TEAM_CUSTOM_7] = "#1bc0d8;"; // { 27, 192, 216 }	--		Light Blue
GameUI.CustomUIConfig().team_colors[DOTATeam_t.DOTA_TEAM_CUSTOM_8] = "#65d413;"; // { 101, 212, 19 }	--		Dark Green