Console Command List/T
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Command | Default | Cheat? | Help Text |
---|---|---|---|
template_debug | 0 | No | None |
test_CreateEntity | Yes | None | |
test_dispatcheffect | Yes | Test a client-side dispatch effect. | |
test_EHandle | Yes | None | |
test_entity_blocker | Yes | Test command that drops an entity blocker out in front of the player. | |
Test_InitRandomEntitySpawner | Yes | None | |
test_Loop | Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
| ||
test_LoopCount | Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
| ||
test_LoopForNumSeconds | Test_LoopForNumSeconds <loop name> - loop back to the specified start point for the specified # of seconds.
| ||
test_nav_opt | 1 | None | |
test_ProxyToggle_EnableProxy | Yes | None | |
test_ProxyToggle_EnsureValue | Yes | None | |
test_ProxyToggle_SetValue | Yes | None | |
test_RandomChance | Yes | Test_RandomChance <percent chance, 0-100> <token1> <token2...> - roll the dice and maybe run the command following the percentage chance
| |
test_RandomizeInPVS | Yes | None | |
test_RandomPlayerPosition | Yes | None | |
test_RemoveAllRandomEntities | Yes | None | |
Test_RunFrame | Yes | None | |
test_SendKey | Yes | None | |
test_SpawnRandomEntities | Yes | None | |
test_StartLoop | Test_StartLoop <loop name> - denote the start of a loop (Defines a named point you can jump to)
| ||
test_StartScript | Start a test script | ||
test_Wait | None | ||
test_WaitForCheckPoint | None | ||
testhudanim | Yes | Test a HUD element animation. Arguments: <anim name>
| |
testscript_debug | 0 | No | Debug test scripts. |
texture_budget_background_alpha | 128 | No | How translucent the budget panel is |
texture_budget_panel_bottom_of_history_fraction]] | 0 | No | Number between 0 and 1 |
texture_budget_panel_global | 0 | No | Show global times in the texture budget panel. |
texture_budget_panel_height | 284 | No | Height in pixels of the budget panel |
texture_budget_panel_width | 512 | No | Width in pixels of the budget panel |
texture_budget_panel_x | 0 | No | Number of pixels from the left side of the game screen to draw the budget panel |
texture_budget_panel_y | 450 | No | Number of pixels from the top side of the game screen to draw the budget panel |
think_limit | 0 | No | Maximum think time in milliseconds, warning is printed if this is exceeded. |
thirdperson | Yes | Switch to third person camera | |
timedemo | No | Play a demo and report performance info. | |
timedemoquit | No | Play a demo, report performance info, and then exit | |
timerefresh | Yes | Profile the renderer. | |
toggle | No | Toggle the command run in conjunction with it; i.e. "toggle sv_infinite_aux_power" | |
toggle_duck | No | Toggle the +duck command. | |
toggle_zoom | No | Toggle the +zoom command. | |
toggleconsole | No | Show/hide the console | |
trace_report | 0 | No | None |
tracer_extra | 1 | No | None |